Daily Archives: April 10, 2011

Tank Prostitution and 4.1

I woke up one morning thinking I’d get in a quick heroic and then go to work.  I queued up and one hour later it popped.  10 minutes into the dungeon I had to leave, I had ran out of time.  I told a buddy of mine he could probably make a fine penny selling people tank queues.  In Wrath of the Lich King people were selling tanks for the entire dungeon.  Fast forward to today and people are selling the ability to skip the line.  Not even doing the dungeon with the person.  Just queuing up and leaving so that this person doesn’t have to wait an hour to get into a dungeon.

My buddy had it figured out as he offered tank queues as a DPS DK.

4.1 offers an interesting mechanic as an incentive for queuing as a tank.  I must say compared to Blizzard’s usual fixes this one is well imagined and brave.  I say brave because while it will probably fix the problem it is also likely to anger any class that doesn’t tank.

So right now the main problem is that every single tank out there is either queuing as a DPS or only queuing once.  They queue as a DPS because they want to get their dailies done and it allows them an easier time in heroics.  As an alternative problem pure DPS are choosing DPS as their off spec because of requirements in specific encounters.

As an example of that last point many DPS DKs are asked to kite for Heroic Magmaw, Nefarian (normal and heroic), and Conclave (normal and heroic).  Their max DPS spec is unholy but for Chillbains (a snare talent) and Howling Blast (massive AoE threat) they need frost.

Blizzard introduced a new dailies mechanic that is designed to appeal to the vast majority of tanks, that is tanks who have not killed Nefarian, and Cho’gall.  If you do every single raid every week and do your heroic daily every single day you will cap out on valor points for the week.  Capping out on valor points is presumably important because it is the points that has no cap.  People are thinking that in the next tier these will not reset and so you will immediately get a gear lead on everyone.

However for tanks who are not completing their raids every week valor capping is impossible.  I should note that it’s not just under-progressed guilds that can’t do this, but also progressed guilds.  If you are working on a boss for the week it means you cannot kill any boss after that and it also means you’re probably not killing normal modes in other dungeons.

Blizzard’s new Looking for Dungeon (LFD) update will create a Call to Arms every time there is a 15 minute or greater queue time.  This LFD will give insanely powerful rewards for doing it.  Blizzard hasn’t said what it will be yet but it is thought it will be massive gold and more valor points.  Because it caps weekly there’s no real balancing problem with it.

A lot of the response to this has been that it won’t fix anything because they won’t queue up for the Call to Arms. But that’s the point, YOU, the geared tank are not supposed to queue up.  It’s the other 80% of the game that will queue up.  A new problem they may show up is that you’ll end up getting bad tanks more often and Stonecore will be an unbeatable dungeon.

Spose we’ll have to see but I suspect this change if it doesn’t totally fix queues, will definitely drop them in half.

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Sony Online Entertainment and Money Problems

Sony Online Entertainment is the same company that has given us Freerealms, Everquest, Star Wars Galaxies, DC Universe and Magic: Tactics.  With so many successful titles people are suddenly giving SoE the doom and gloom approach because they had some pretty massive lay offs, the closing of a studio, and the cancelling of The Agency.  This is a pretty massive shift in any company, especially the cancelling of The Agency.

This should be taken with a grain of salt.  Sony Online Entertainment is a company that has created two successful MMOs that are operational and selling well.  The fact that they are canning a project means that are going to be putting more into existing titles and developing them better.

The closing of the studio was out of necessity.  SoE has a stupid number of studios (7 studios total).  Compare that to say Blizzard Entertainment which has an MMO 4x the size of all of SoE’s business which only has one.  SoE had a poor model.  It was taking every single game designing intern they could get and was opening studios to fulfill the needs of more and more of these people.

As well, The Agency just might not be done yet.  It is presumed done for now because Sony is not looking to develop it…. but who is to say someone else will not?

Purchasing a title is not an uncommon thing in the gaming industry.  Many games have purchased intellectual properties of gaming mechanics from each other.  The Agency wasn’t a finished project but it was pretty close.  Gaming companies need revenue and if they feel the need to sell a title to another gaming company so they get revenue for something else, they will.

The problem is that there isn’t particularly a high demand right now for first person shooters MMOs.  As I’ve elaborated on before the first person shooter market favors an arena-based system in which your avatar will advance in ranks or levels.

A lot of times when developers are making an MMO they are thinking their main competition of World of Warcraft.  To this end they end up making features that are similar to that of WoW so that it can be posited in direct competition with it.  Of course, this is a huge mistake.

First person shooter MMOs are in direct competition with first person shooters and third person shooters.

The Agency unfortunately, much like other MMOs was not envisioned that way.  The graphics on it were pretty bad, there wasn’t really much for unique FPS features,

In truth shooters and MMOs may be incompatible combinations period.  The one thing that MMOs and shooters have in common is that they are insanely addictive.

Think about it, someone who is playing an MMO is sitting there at his computer (or as of recently console) for endless hours smashing away grinding through quests and dungeons.  MMOs are addictive because they are continuous and fluidic.  Every single task is unimportant and takes little time so you always feel like you’ll just do that one other thing.

First person shooters are addictive because it is quick and active.  If you do well you feel like you’re on a hot streak and should keep going.  If you’re doing poorly you feel like you need to get in a good round before you call it quits.

Now why would you ever want to bring these world’s together?  As a game developer what would you benefit from combining two formats that will make people play the games forever?  The only real benefit to the MMO format is that you can update it from existing software.  But really you’d make more money off of selling that as a separate game.

I won’t be surprised if we do see The Agency picked up by some other developers.  A lot of work was put into it and the theme of it is a semi-popular one.  It might not make it as an MMO but the title may yet survive if some company decides to pick it up.