The British are coming. The British under Warwick have oddly been allied with a local tribe. The Indians end up being a trap, and John Black has to stop them.
Out of the Act 2 missions this one is no doubt the hardest of them on Hard Difficulty. There are many tactics and tricks people have used to beat this and most of them have been patched as they were exploiting the mission.
To start move your army south to wipe out an Indian Warband. While doing this hit the delete key after selecting all of your buildings (Stuart’s town). By destroying your entire town this means that when the British show up they will not take over these buildings and will not get double production.
After wiping out the two warbands a scripted event will direct you to move towards another Indian village. Here you will be ambushed by four British musketeers which you can beat easily.
You will gain access to a covered wagon which you can use to build your town hall and start building up an army. The British will occupy your old base and setup camp.
What makes this mission hard is how the British get a Settler lead and because of this advance much faster. This means that by waiting around too long the British will eventually overpower you. This means you will have to strike fast.
Amass an army largely of musketeers mixing in a cannon or two later.
If you move to the northwestern corner of the British base the Brits will have a large collection of Settlers constantly harvesting and the British will constantly send more to this location. If you widdle down his settler count slowly and cautiously without moving into the base the Brits will not be able to produce units and will not be able to advance.
Using this micromanagement heavy strategy you will slowly get an army built up over time and will be able to push with cannons to take out the Brit’s base.