Archive for the Trion News Category

Thoughts on Ember Isles

Posted in Blog Entry, News, Trion News with tags , , , on November 17, 2011 by troublmaker

With the launch of patch 1.6 Trion has released a hurricane of content. Released in this patch is a brand new zone including two 5-man dungeons and one 10-man raid.

It’s not all that polished of course. The new dungeons released have a number of bosses turned off simply because they were not ready for launch and are being worked on. Trion has stated in their current condition these bosses are unkillable. My guild mates ran into these dungeons only to find out they are road blocked by certain unkillable bosses.

So as far as a plot line goes you (and your server) have spent the last month gathering magical resources. These were used to create a single Travel Stone. You tested out the travel stone to calibrate it and after many tests it works. The resources you have been stealing have been from invading Dragons and Maw. Now you are going to take the fight to the Golden Maw at their island and home base, Ember Island.

Considering this is the home of the Golden Maw you don’t really see a lot of them. There’s only a hand full of these NPCs, it’s honestly just a giant jungle with animals. As a second thought everything here is Level 52. All rifts are level 52. Everything here hits like a Mac Truck. I almost have to drink up after every single fight.

The island is quite massive, it’s roughly the size of Shimmersand and has a large cluster of daily quests to boost. All of the normal quests reward inscribed stones and a lot of XP. All of this content was gulped up, in 24 hours. People are still going through the various new invasions the folks at Trion have released.

The patch released a number of achievements that I’m sure people will be interested in doing. I’ve done a basic layout of what the island is about in my video above.

Now on to my beef.

WTF Trion WTF! Why would you make a zone that is littered in high end lumbers and herbs. I’m sure all of the miners are upset too. I go into dungeons and collect rare herbs. I in turn sell them on the market for retardedly high prices because people need them. So now here is a new island FILLED with all the herbs and lumbers people want…. and I can’t make a profit because the supply is too high. It’s a little bit retarded how many resources are on this island and how easily obtainable they are. My only surmise is that the Chinese will not be able to get at them because you still need some gear to kill the mobs around.

With the exception of the herbs and lumber it is a pretty solid match fixing a lot of problems and giving us new content.

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Syfy and Trion Worlds: Risky Business

Posted in Blog Entry, Commentary, Trion News with tags , , on June 18, 2011 by troublmaker

It was announced about a month ago but was showcased at E3.  What we got to see was a very nice looking MMOFPS with a unique twist.

Unlike your traditional MMO where what you do does not matter the new Trion Worlds MMO, Defiant, will be co-funded by American space network Syfy and will help develop a new television show of the same name.  The goal here is that the changes in the game are going to have a direct impact on the scripting of the television show.

It’s a unique concept that gives the potential for huge success.  I’m sure Trion is looking at the massive success of Battlestar Galactica Online which has almost 8M players.  Battlestar Galactica Online is a game that is released years after the show was cancelled and far out of the prime of the television show.  However with Syfy fully supporting the game it has risen to become one of the most popular MMOs in the world.

The risk of this concept lies entirely on Trion Worlds.  Trion will be relying on Syfy to keep the television show running and continuing to write content for the television show and the game.

However this relies on two levels of interest.  The first is the interest of a gaming market.  If they can attract a sizeable audience to the game this will help keep the television show coming and since fans will watch it regardless (since they play the game) then they can continue to write the storyline of the game.  A show operates on a season so presumably the game can also have yearly or biyearly updates.

The problem comes in if the television show doesn’t take off.  I mean if the game doesn’t take off they can just market it to death and attract some size of a crowd.

But what if the television show doesn’t take off.

It gets cancelled.

Syfy is notorious for cancelling flops and paying for it later.  One of my favorite shows when I was young was Farscape.  This tracked the story of a mouthy captain who warps to another galaxy.  The show got cancelled after two seasons in which because of it’s insane popularity the show makers made a TV movie which ended up being one of Syfy’s highest rates programs (for the time).

Another good example of a show they just gave up on was  Caprica.  Now this wasn’t the greatest show by any means.  It was definitely an empty shell when compared to Battlestar Galactica (which it’s a prequel to) however it wasn’t an awful show.  It was a show that was just spreading it’s wings.  Unlike Battlestar Galactica where everything is purposely teched down to the simplest regions the city of Caprica is supposed to be a technological marvel which is so high tech the Cylons are supposed to be able to take it over.  So the show tried to illustrate just how gleamingly complicated and technological this society is.  They indeed showed that the Cylon robots just might have… souls.  But then before it went anywhere it got cut off.  In it’s place will be another prequel to Battlestar Galactica featuring a young Adama as a young pilot.

Basically if this show doesn’t take off after a season, Syfy will cancel it.  This means cutting off Trion’s support for the game and in turn cutting off their part in story writing.

It then falls on Trion, not Syfy to find an appropriate following for this game.  Sure having Syfy on your side will attract some people to the game.  However this is not a free game like Battlestar Galactica is.  Fans of BSG are going to be attracted to that game because it requires no purchasing.  This is the same with TV.  I wouldn’t want to pay per program.  That would be horrible.  So I essentially get my TV for free (minus that monthly subscription fee right?).  Now they need to try and sell this game which will be running the same time it airs.

The primary argument I make is this, if the show fails, the game fails.  If the game fails, the show fails.

In that right each has to be able to succeed on their own or they will fail together.

Codependency suggests that because you are both ‘in it’ you should be able to succeed with more room for failure.  The opposite ends up being true since human nature tells us to go for the cheap buck… not the long term investment.  Why else do you think that Lost

Free Character/Guild Transfers in Rift, Risky Move

Posted in Blog Entry, News, Trion News with tags , , on May 24, 2011 by troublmaker

Rift posted this today on their Facebook page:

“When the next major RIFT™ update hits early this summer, subscribers will be treated to a surprise – free character transfers. Trion Worlds announced today that with RIFT 1.3, players will have the ability to move to select servers in their territory once each week, taking all items, achievements, and titles with them. Additionally, guild leaders will be able to move their guild’s level and experience.

 “MMOs are all about playing with your friends no matter which server they’re on, and that’s why we’re offering this as a free service to our subscribers,” said Scott Hartsman, Executive Producer. “RIFT is both a game and a service, and adding free server transfers is just one more way we can make this the best possible MMO experience available.”

 Whether you want to play with friends, check out a new server, or avoid queue times on highly populated servers, you’ll be free to move about Telara. As a part of this grand experiment, there will initially be no limits on the number of times you can transfer your characters or guild.

 Character transfers will remain a free service for the foreseeable future, and could become a permanent addition to the RIFT experience.  Subscribers will be able to perform the transfers inside of the game itself once the patch is live.”

Free character transfers however may be a double edged sword for Trion.  In the past (in other games) when character transfers were offered all this did was make it so that low population servers remain low.  This essentially kills off these servers and makes it so they inevitably have to merge with another.

This change will only succeed if some pretty big raiding guilds decide to transfer to low pop.  Otherwise they just may be planting the seeds of their own destruction.

If anyone is interested in the 10 free days you can Ascend a Friend using my ID:

http://www.riftgame.com/en/products/ascend-a-friend/invite.php?voucher=EW3J73DCE9YQJMPD6NY9&utm_source=manual&utm_medium=social&utm_campaign=ascend_invite

Rift Patch Notes 1.2

Posted in Blog Entry, News, Trion News with tags , , , on May 6, 2011 by troublmaker

Well Patch 1.2 is coming soon so I thought I’d review patch changes:

UI Adjustments (Source)
  • Facebook Integration – Post updates, screenshots, or Achievements from Telara directly to your Facebook profile
  • Looking for Group – Automatically form groups for dungeons, rifts, and group quests. Complete random expert dungeons for additional bonuses
  • Wardrobe – Players can configure up to five outfit slots to choose between
  • New Ascended Powers – Omen Sight (Guardian) and Quantum Sight (Defiant) reveal openings to Slivers and even more in the future
  • Additional Role – Purchase a 5th role for more class flexibility
  • Many UI Improvements – Auction House, Crafting, and Artifacts all receive refinements
  • Gilded Prophecy Sliver – A new type of 10-player instance. Fight against Golden Maw cultists from another reality to prevent them from gaining relics of vast power
  • New Dynamic Content – Two new raid rifts, one new expert group rift, rifts specifically designed around rewarding crafters, and easier access to expert group rifts
  • Planar Chill – Control strategic locations in Iron Pine Peak against planar onslaught
  • Scourge of the Sands – Defend precious resources as they are moved to critical locations in Shimmersand Desert, then launch a counter attack
  • An Eye for an Eye- Guardians and Defiants summon their respective champions in order to defeat the Colossi
Cleric (Source)

Inquisitor

  • Life and Death Concord is just too random. When it procs a lot, you’re having a blast! When it hardly procs at all, you want to strangle me. We really want to make this more reliable so their DPS isn’t so variable.
  • The Armor spells don’t offer much of a choice. You’ve got “the damage and defense one”, “the different damage and defense one”, and “the mostly useless one”. We’re going to change that into “the defensive one”, “the offensive one”, and “the big stick”.

Sentinel

  • Healing Breath isn’t where we’d like it to be for those heavily specced into Sentinel.We’d like to fix this, but only for those with a heavy investment into Sentinel.

Purifier

  • Cooldown on Ward of the Ancestors lowered, adding a blocker to prevent casting on the same person for the next 30 seconds.
Mage (Source)
Pyromancer
  • Fix the Pyromancer’s Combust so the effects now stack correctly
  • Fix  the Elementalist’s Charged which wasn’t affecting the top ranks of Lighting Strike
  • Several issues with weaker buffs overwriting stronger ones have been resolved.
  • Reductions made to Ground of Strength as it was making Pyromancer the PvP tree for mages.
  • Follow up attacks after Controlled Opportunity no longer can critical strike
Rogue (Source)
Assasin
  • Overall DPS be improved.
  • Initial burst be increased.
  • Stealth bugs fixed.
Bladedancer
  • Core abilities increased in damage.
Marksman
  • DPS will no longer rely on long cooldowns.
Warrior (Source)
Void Knight
  • Giving them a new self buff that reduces the damage they take from non-physical melee attacks.
  • A revision of the Pacts system in which we are ending the practice of using a full Pact dump for each ability. The goal is to make them easier to use, easier to understand, and more balanced.
  • Fixing Fusion of Flesh to be more useful. This change will be independent to the bug currently affecting Rank 5.
Warlord
  • Giving him a new high level ability that acts as Sergeant’s Order but as an AOE, allowing him to pull in multiple enemies.
  • Taking a look at his tanking ability and seeing where we can make tweaks to help his mitigation out.
Warfronts (Source)
 
Vendors and Gear
  • Retuning PvP items to have more offensive punch.
  • Updated & added a number of items to Rank 1 & 2 that will be on par with T1 dungeons.
  • Updated & added a number of items in Rank 3 & 4 so that this set is on par with T2 dungeons.
  • Reduced the current Rank requirement for Rank 5 weapons to Rank 4, and introduced all new Rank 6 weapons that are on par with Epics from Raid dungeons.
  • All Rank Set pieces can now be tinted.
Crowd Control
  • Increasing the window of time that Diminishing returns is effective, which should reduce the chances of being chain CC’d through an extended encounter.
  • Adding a small immunity buff to Break Free in the PvP souls that way players are not immediately CC’d after using their abilities.
Warfront Notoriety
  • Increased the notoriety rewards from warfronts and warfront related daily quests
  • Updated the Notoriety rewards for Port Scion, with the goal of moving some of the better rewards to an earlier notoriety level so they are more in line with the new rank set progression
Dungeon Changes

Difficulty Change (Source)

  • Reduced Health on non-boss encounters
  • Caelia the Stormtouched will be modified to be more understandable
  • Gronik’s power gain will be nerfed
  • Rictus ground target ability will be nerfed a bit
  • Gatekeeper Kaleida will have the range of some of the crystal abilities reduced and will ignore line of sight
  • Scarn’s smouldering bones will stay on fire longer
  • Ice Talon and the Falconer will have their health pools slightly reduced
  • King’s Breach Manticores will not instantly use their special abilities
  • Shadehorror Phantasm will no longer spawn minions on pets
  • Ragnoth’s whips have reduced range, duration, and effectiveness
  • Fae Lord Twyl will no longer have any ‘safe’ locations
  • Sparkwing’s PBAE will have a reduced range. His chained bolt will now work properly on ranged targets.
  • Konstantin’s cleave will no longer be 360 degrees. Players that are in melee range will get a damage bonus.
  • Glubmuk’s poison bolt will no longer hit melee.
  • Chillblains’ elementals will no longer prefer to spawn on the closest targets
  • Queen Valnara’s ground effect she drops on her location will hurt less.
  • Ouldare’s special abilities will share a cooldown.
  • Luggodhan’s goo will no longer target the tank
Dungeon Finder

Phase 2 in Rift: Spoils of War

Posted in Blog Entry, News, Trion News with tags , , on May 5, 2011 by troublmaker

Sorry for my WoW viewers who are expecting excellent WoW content.  In truth I’m playing WoW once a week to do farm content and then I’m done for the week.  Basically I have nothing to do until Blizz comes out with new content for me to conquer.  So… on to Rift news.

Well Rift has launched Phase 2 of the event, this one is called “Spoils of War.”  As you can probably tell from the title you will be getting stuff from this event.  The last event was a terrific success and failure.  Although a lot of people did it and enjoyed it, it left many aspects that could be improved.  One aspect of it that was weak was the item shop that they offered.  This item shop involved turning in grindable elements for mostly carebear items but also a few good equipment pieces for various levels.

The problem with this system is it just lead to people doing nonstop silly grinding.

This next event sort of resolves this issue.  In this event you have four daily quests.  The quests in total require you to collect 85 items with 5 of them being found in Meridian and the other 80 coming from rifts.  Each phase of a rift can drop between 1-3 of these things.  The quests range from giving you supplies for your given profession (yay for lumber so I can finally make my gun) to rare artifacts.  One od thing is an epic purse that gives you one full platinum (a 40 items quest) and a chance at a companion pet.  Usually you get another crappy artifact but, the chance is there.

This setup is more preferable because it means people will simply just do their dailies every day instead of going to the insane lengths of getting it all at once.

The event itself is focused around a sudden surge of Earth and Fire rifts.  This of course may remind you of the last event which featured a surge in Death Rifts.  Now Earth and Fire rifts will be opening all over the place all the time.  The most common place is going to be western Shimmersand however some can spawn in other points in Shimmersand as well.

With the launch of this update is also Patch 1.2 which will be available next week.  In the upcoming patch PvP loot will be more rewarding, an LFD tool will come out and there will be massive nerfs to Xpert mode difficulty dungeons.

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