Category Archives: Anno 2070 Guides

New Anno 2070 Event: The Nordamark Border Dispute

A new event has arrived for Anno 2070.  The DLC is entirely S.A.A.T. but this event is uniquely tied to both factions.

The Nordamark Border has become a demarcation line for two emerging superpowers.

During the Scorpio Crisis The Eden Initiative and The Global Trust came together to fight Scorpio’s large pirate fleets in order to avert total nuclear destruction.  After this crisis however both sides have been trying to inche ahead of the other.

The Eden Initiative came up with new “Formers” technology capable of generating immense power far greater than anything the Global Trust could come up with.  The Formers were also green technology meaning that people were more likely to ask for them.

As a response The Global Trust started developing high economy projects in projected low economy areas.  The continued success of their business model across thousands of islands showed that the Global Trust was still a bastion of economy.

The two sides developing lands has lead to a border dispute at Nordamark.  Each side has a claim to more and more land.  As a neutral party it is your responsibility to facilitate a neutral ground for the two to negotiate peace.

In this opening mission you have to develop Diplomats by having 150 workers from each side.  Over an 8 minute timer you will develop diplomats from your population.  The goal is to have both sides like you and trust you so they will sit down at your table for negotiations.

The above video shows very quickly how to do this first part of the event.

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Anno 2070 Continuous Play: Surviving Hard AI

One of the biggest threats in Anno 2070 is no doubt hard AI.  Hard AI in Anno 2070 are punishing and vindictive.  Every time you are weak it seems like they move towards declaring war on you.

This video deals with this awkward opening in which you have just been destroyed by pirates and you need to get open an army to deal with emergent threats from other players.  Where do you go from here?

The answer, quite simply is you expand your citizenry to give you access to ammunition.

As an alternative ammunition is purchaseable from the arc.  HOWEVER this is a short term strategy and you will need to start manufacturing ammunition on your own anyway.

Surplus ammunition will also sell well later.  At this point in the game there is a small awkward timing where you are insanely vulnerable to attack.  In this point you have to balance the creation of a fleet with the development of you citizenry.

How to Continuous Play Anno 2070 #1: Learning the Basics

Probably the most sought after video series for me to create is one on Continuous Play.  Well the Anno 2070 rush is mostly over but new games coming out are kind of on the low side.  So I’ve taken it upon myself to create videos explaining Continuous Play and showing cool things you can do in it.

In this video you will learn how to evolve your buildings, how to set taxes, how to defend against Hard AI pirate attacks, what people’s demands are, how gathering facilities work (depots) and what to be looking for.

Anno 2070: Global Distrust – The great stock market crash: Freefall

It isn’t the hardest scenario Anno 2070 has given us, but it is pretty hard.

Your objective is to trade 100,000 credits worth of resources and settle 1,000 executives.  The latter is harder than the former.

Unlike in other explanations where you sort of want to rush to the end this one will take time and you will have to make profits at various levels.

Tier 1: Building Supplies

At the very first level I would suggest only trying to make profits off of building supplies.  Having a lot of building supplies will be useful for later on and are also cheap to produce.

Tier 2: Fast Food and Weapons

Given that oil is not a renewable resource it is not that smart to sell plastics.  However it is smart to sell plastics while you are at tier 2.  By selling plastics you will give your self a head start and keep profitable.

At tier 2 you should invest in a couple of ships to start trade your resources.

The main trade point will be fast food.  Because of this you should have a lot of fast food production.  I would probably consider dedicating a little over half of a large island just to fast food production.  This is a big money item and will carry you to the end.

Make sure to build some weapon’s production as Thorton will buy them at double their value.

You will have problems balancing your books here.  I would suggest doing a lot of missions.  You can demand missions in the diplomacy menu from SAAT, Global Trust and Eden Initiative.  You will also want the licenses to make up for your dwindling resource numbers.  Global Trust use a lot of resources and you will have to be prepared for that.

Tier 3: Lobster Dinners

Tier 2 takes a long time to stablize.  At tier 3 you will have access to a lot of options.  It almost makes sense to produce uranium and heavy weapons for sale as they are worth so much.  If you choose to do so it will be very worthwhile.

By this point you will have tones of resources available for trade.  If worst comes to worst you can also now sell Steel and Concrete.

By this point you should have accomplished your primary objective of trading 100,000 resources.  You should make a lot of lobster dinners just to keep yourself in the positive.

At this point all you really need to do is stay in the positive and start champagne and lobster dinner production.  Once you have this done it’s just a matter of laying down your Participation Centre and getting your executives.  This process will definitely suck and will definitely be expensive.  Best of luck.

Anno 2070: Global Distrust – The great stock market crash: Freefall

Pretty much every single event thus far has had one very easy mission, one hour long mission and then one mission with requirements so insanely high.  In the past the videos I’ve thrown up for them have been in the range of 3-4 hours.  This one is a four hour playthrough.

The video up is my first playthrough and because of this is going to feel a bit raw.  I have attempted to organize this madness with annotations and give commentaries on every single point where I have a commentary.  Feel free to browse through the 8-9 videos used to show this one playthrough.

So strategy.

In this mission you will need 1000 executives and 100,000 credits from trade.  The credits from trade is almost negligible as you will get this very quickly.  The 1000 executives is far more challenging.

In this mission you will have to be highly profitable before moving to the next of any tier.

Although my strategy is a good strategy it is not the only strategy.  There are many ways of winning this mission this is just one I feel is very efficient.

In this strategy I will indicate which resource(s) you should trade en masse and how you should handle the move to the next tier of citizen.  It is understood that upon reading this you have an advanced understanding of the game.  If you do not read my breakdown of how the first mission event works:


http://thegameguru.me/2012/03/27/anno-2070-global-distrust-the-great-stock-market-crash-confidence-building-measures/

Tier-1: Building Supplies

At tier 1 you will have four options for trading resources: Liquor, Fish, Coal and Building Supplies.

Coal drains pretty fast and you will need that for power.  Liquor cannot be produced efficiently by Global Trust because of the inability to get a positive environmental score.  Fish isn’t bad but you cannot produce a secondary good with fish.

Building supplies will trade decently.  Not great, decently.  You will need a lot of building supplies productions.  You will want 5-7 granule factories and 5-7 building supplies facilities.

The thing about building supplies is you use this material for just about everything, so it’s not going to hurt you to have a tonne of these.

Tier 2- Fast Food/Weapons

There is a really long word but I always call it fast food or hamburgers.

Whereas liquor was limited by the poor pollution of your main island, fast food has to be produced on another island.  The pollution will never reach the brutal -200 you will have on your main island so they will always be producing decently.

There should be a giant island with vegetables.  You will settle this island.

You should cover a little over half of it with hamburger production.  If you want to be secure make it a little more than this.

You will want to put down a shipyard and get out at least one trading vessel.  It might even be wise to get a second one.

I would not lay down any plastics until you have this very profitable trade route.

The plastics you will use to evolve to the next tier and will almost entirely just service your main colony.

Make sure you demand quests from SAAT, Global Trust, and Eden Initiative and make sure you are doing all of them from the two aggressive computers.  You need to keep them at peace, you need the licenses and the extra cash will not hurt.

Another worthwhile trade is to sell weapons.  Weapons will sell for insanely high amounts to one of the computers.  It will be indicated in the purchase menu by a faded out icon of the weapons, indicating it sells well.  If you decide to get weapons make sure all but one mine (the limestone mine) is iron on your main island.

You may also consider once you hit Tier 3 to invest in S.A.A.T. underwater oil as you will eventually run out of oil up top.  It will also open up the opportunity for diamond sales later on.

Tier-3 Truffles/Sugar Beets/Uranium

Just like oil, lobster is in very limited supply and will run out, so don’t waste it.  You can get a lobster probe but they are insanely rare and hard to get.  In my playthrough video I cycle through 30 items and don’t get a single lobster probe.

If you want to replace the items for free buy any item and sell it back.  This will cost you nothing.  After a minute the item will be replaced and the entire list of items will be changed up.  Yep, good tip Troubl.

So at this tier you have some items that are insanely expensive to make and take a long time to make.  Luckily your citizens will not consume them fast.

You will not want to sell champagne or lobster dinners just because of how insanely long they take to make.

Instead put down a tonne of truffle and sugar beet farms.  This crop will sell for insanely high credits in an unfinished state.  You will want to add on another ship to deal with this trade route.

There should be one island that will give you a source of uranium.  Mine the crap out of this island.

There are two options for uranium development.  You can choose the uranium power source or explosives.  You will have to wait slightly longer on explosives (from Heavy Weapons) but it will sell slightly higher.  You will want one explosive factory per two uranium mines.

Tier-4 Optional

So at Tier-4 you will want to do the rush.  To do this load up lobster dinners and champagne at home and push forward.  You will want 2,000 engineers in order to get 1,000 executives.

The other alternative is to start producing some Tier-4 resources.  This might take a little bit longer, but it will give you more stability if you choose to do this.  You will be able to sell diamonds if you go this route.

Make sure nearly all of your buildings are in influence areas of Casinos and Information Centres.  Make sure that your one Participation Centre is fully covered in homes.

I would make sure before doing this push that you have a lot of credits.  This final push will drain you heavily and although you can’t lose at this point having to manage money will prolong the game much longer.