Pretty much every single event thus far has had one very easy mission, one hour long mission and then one mission with requirements so insanely high. In the past the videos I’ve thrown up for them have been in the range of 3-4 hours. This one is a four hour playthrough.
The video up is my first playthrough and because of this is going to feel a bit raw. I have attempted to organize this madness with annotations and give commentaries on every single point where I have a commentary. Feel free to browse through the 8-9 videos used to show this one playthrough.
In this mission you will need 1000 executives and 100,000 credits from trade. The credits from trade is almost negligible as you will get this very quickly. The 1000 executives is far more challenging.
In this mission you will have to be highly profitable before moving to the next of any tier.
Although my strategy is a good strategy it is not the only strategy. There are many ways of winning this mission this is just one I feel is very efficient.
In this strategy I will indicate which resource(s) you should trade en masse and how you should handle the move to the next tier of citizen. It is understood that upon reading this you have an advanced understanding of the game. If you do not read my breakdown of how the first mission event works:
Tier-1: Building Supplies
At tier 1 you will have four options for trading resources: Liquor, Fish, Coal and Building Supplies.
Coal drains pretty fast and you will need that for power. Liquor cannot be produced efficiently by Global Trust because of the inability to get a positive environmental score. Fish isn’t bad but you cannot produce a secondary good with fish.
Building supplies will trade decently. Not great, decently. You will need a lot of building supplies productions. You will want 5-7 granule factories and 5-7 building supplies facilities.
The thing about building supplies is you use this material for just about everything, so it’s not going to hurt you to have a tonne of these.
Tier 2- Fast Food/Weapons
There is a really long word but I always call it fast food or hamburgers.
Whereas liquor was limited by the poor pollution of your main island, fast food has to be produced on another island. The pollution will never reach the brutal -200 you will have on your main island so they will always be producing decently.
There should be a giant island with vegetables. You will settle this island.
You should cover a little over half of it with hamburger production. If you want to be secure make it a little more than this.
You will want to put down a shipyard and get out at least one trading vessel. It might even be wise to get a second one.
I would not lay down any plastics until you have this very profitable trade route.
The plastics you will use to evolve to the next tier and will almost entirely just service your main colony.
Make sure you demand quests from SAAT, Global Trust, and Eden Initiative and make sure you are doing all of them from the two aggressive computers. You need to keep them at peace, you need the licenses and the extra cash will not hurt.
Another worthwhile trade is to sell weapons. Weapons will sell for insanely high amounts to one of the computers. It will be indicated in the purchase menu by a faded out icon of the weapons, indicating it sells well. If you decide to get weapons make sure all but one mine (the limestone mine) is iron on your main island.
You may also consider once you hit Tier 3 to invest in S.A.A.T. underwater oil as you will eventually run out of oil up top. It will also open up the opportunity for diamond sales later on.
Tier-3 Truffles/Sugar Beets/Uranium
Just like oil, lobster is in very limited supply and will run out, so don’t waste it. You can get a lobster probe but they are insanely rare and hard to get. In my playthrough video I cycle through 30 items and don’t get a single lobster probe.
If you want to replace the items for free buy any item and sell it back. This will cost you nothing. After a minute the item will be replaced and the entire list of items will be changed up. Yep, good tip Troubl.
So at this tier you have some items that are insanely expensive to make and take a long time to make. Luckily your citizens will not consume them fast.
You will not want to sell champagne or lobster dinners just because of how insanely long they take to make.
Instead put down a tonne of truffle and sugar beet farms. This crop will sell for insanely high credits in an unfinished state. You will want to add on another ship to deal with this trade route.
There should be one island that will give you a source of uranium. Mine the crap out of this island.
There are two options for uranium development. You can choose the uranium power source or explosives. You will have to wait slightly longer on explosives (from Heavy Weapons) but it will sell slightly higher. You will want one explosive factory per two uranium mines.
So at Tier-4 you will want to do the rush. To do this load up lobster dinners and champagne at home and push forward. You will want 2,000 engineers in order to get 1,000 executives.
The other alternative is to start producing some Tier-4 resources. This might take a little bit longer, but it will give you more stability if you choose to do this. You will be able to sell diamonds if you go this route.
Make sure nearly all of your buildings are in influence areas of Casinos and Information Centres. Make sure that your one Participation Centre is fully covered in homes.
I would make sure before doing this push that you have a lot of credits. This final push will drain you heavily and although you can’t lose at this point having to manage money will prolong the game much longer.