If you are leveling in a modern MMORPG you are going to have to do is fast and effectively through questing. Games want to explain its lore to the general public. The lore is the story and in most games it is what makes that game amazing or crap. In MMORPGs stories take the back road and people are more interested in advancing their characters. In this guide I will be describing the various quest types and prioritizing them in terms of value.
- The Quest-line: This is the main frontier of a strong MMORPG’s questing. You want a quest that will link together a single storyline for the player’s enjoyment. However it is important to figure out what a quest-line will look like. Sometimes it might be wise to complete all objectives for the questing zone at once. Quest lines should come with or unlock other quests. If they are just singular quest lines they are only worthwhile with minimal travel. Doing quest
lines is important because they will lead you into other quest lines and other zones.
- The Breadcrumb: Breadcrumbs will generally lead you to another area or unlock a new set of quests for you. They are usually pretty low experience and not worth doing immediately. Because of this you treat them as free experience once you finish off your quest lines. If they end up being at the turn-in location for one of your quests that is a bonus.
- The Dungeon Quest: Dungeons are the pride of any game developer’s library. They spend a lot of dough trying to make super fun dungeons that will challenge people and give them intriguing gameplay that is outside of the box of your normal quest grind. Because of this dungeon quests get a pretty high priority since the dungeon is almost on par with the XP gained from grinding adding in the quest will make it that much more worthwhile. Beyond the quests doing dungeons is only worthwhile if there is another incentive or you have a speed group that out gears the dungeon (high end raid groups doing an expansion).
- The Epic Story Quest: Some games will include the epic story quest model into their game. Sometimes these are tied into quest-lines and sometimes they are not. When they are not they are 100% not worth doing. They generally have awesome end rewards but their rewards leading up to it are not worth the effort. What ends up happening is you will get roughly the same amount of XP as a normal quest line except with harder objectives. Alternatively they can be easy as pie objectives that give you little to no XP. On top of that at the end of the epic story quest you will get a massive event that will slow things down. Games like World of Warcraft are designed in such a way that you are not permitted to skip these sorts of quest lines.
- Repeatable Quest: These are usually daily or weekly quests. There have been some lazy MMOs that just make a repeatable quest which is done in place of actual quests. These are developers creating cheap and lazy content. The benefit to these quests is that you will always know how to do them. The downside is that they usually give slightly less XP than a normal quest.
- The Group Quest: This quest will always say something stupid like needs 3 people. What they usually mean to say is that you need 1 tank, 1 healer and 1 dps. Every now and then there are group quests that three DPS can do but these ones usually involve kiting and threat. These quests offer substantial awards but often require you to go out of your way to do them. Usually the only group quests worth doing are those where some group is being set up and they only need one more for it. The exception to the rule is chain group quests that are all done at one location.
- The Introduction Quest: Introductory quests are sometimes necessary to gain access to other quests. They will show up and force you to go meet certain people. These quests are more often than not terrible XP and you’re better off skipping these if you can. The goal of these quests is to show you what your surrounding area is about so that you are less likely to get lost. Of course you will never remember all of that anyway so it really doesn’t matter, right? This can also come in the form of a meta-quest. The meta-quest requires you to do certain quests in order to get full quest credit.
- The Escort: This is the bottom of the barrel of quest lines. The reason why is because escorts are designed around the speed and ability of someone who is brand new to MMOs. Because of this escorts are going to slow you down massively. In the time you could do one escort quest you could probably do 3-4 non-escort quests. Some escorts are notoriously bad and honestly I’d just look up the escort online before doing it and save some time.
- The Egg Timer Quest: This one is somewhat different from an escort. Egg timer quests will give you a certain amount of time to complete a quest before you fail it. These quests suck because you accept it often not understanding what you have to do first. The second time you do it you understand that this quest just isn’t as easy as you thought it was. After that you will continue doing it until you luck out somehow. All the while you could have just skipped this quest altogether.
- The PvP Quest: These are the bane of any MMO games. Basically there are people out there who purchase MMOs entirely for the player vs player aspect of it. Because there may be a 5% of the game that wants to do this they have to give everyone else enticement to do this. They accomplish this by creating various PvP items, reputations and quests. The goal of these is to convince you to do some PvP while we all know, PvP is awful for leveling in any game. The main reason for this is because PvP is dependent on who has the higher leveled team and who has the more skilled team. So yeah, just ignore these quests, don’t even pick them up.
It’s important to have a really good keyboard amongst everything else.
The smallest downtime you will find in leveling is going to be getting food and excreting that same food.