Archive for the Casual Game Reviews Category

Review: Anno Online

Posted in Casual Game Reviews, Reviews, Simulator Reviews with tags , , on May 4, 2013 by troublmaker

What happens when you mix the most obtusely designed hardcore simulator game franchise with the casual market?

The answer should be something horrendous that pleases nobody at all.

But Bluebyte Studios has done it again, they have created something remarkable. That is remarkable for a browser based game.

Much like their successful The Settler’s Online, Ubisoft has really captured the feel of Anno in a browser based game.  This can be compared to a game like Command and Conquer Tiberium Alliances which looks nothing at all like the game it models after.

So Anno Online is modeled after Anno 1404 (the game befoer Anno 2070).

Some favorites missing from this game is multi-factions, which was present in Anno 2070 and an unlockable intermittent faction (The Arabs and S.A.A.T.) that offers new and more complicated building options.

This is Bluebyte’s second attempt at making a multi-player Anno experience.  Anno is the game of the anti-social gamer.  It is a game that each playthrough gives over 200 hours of play and one that sees no need to interact with people.

Their attempt in Anno to make multiplayer simply did not work.  The multiplayer scene was empty and isolated to a select few friendly Europeans.

One of the big things about multiplayer is that you cannot force it on a game.  The game has to be designed around the need for people helping each other.  First person shooters, MMORPGs, and strategy games have always benefited heavily from having more than one person play.  Other genres have had a hard time breaking in.

So how do you solve this riddle?

Quite simple, as it seems.

Make it so that your resources are very limited and you need people to talk with while you wait on resources to accumulate.

No not quite the multiplayer we were expecting.  It seems that inter-city trading is something they will be implementing in later.  The game works under the basic formula of Anno.  You lay down homes and your people demand various products.  You provide those products.  Certain services they may request will only work in a certain radius.  This means city planning gets complicated as more services become available.

Inter-player trading really only makes sense in the first day of playing the game.  After this you become more than self-sufficient so clearly in that beginning of the game you will need to implement trade there.

After you meet all the needs of a home they will advance into a different higher taxing kind of home.  This new kind of home will have it’s own demands.

People will not overwhelming move into this new housing type until you fulfill their needs.  As you get more of this type of person their needs expand until eventually you have met enough needs to evolve them to another type of citizen… to do the same thing with.

There are four types of citizens with the final one taking almost two weeks to obtain.

Buildings have their own resource cost to build.  Some of them include wood and stone.   Each of these buildings have money maintenance costs. A goal becomes balancing your costs with increasing your ability to expand.

When you are completely out of resources you do have the ability to expand by purchasing resources using rubies.  Rubies can be earned by completing quests or can be purchased via micro transactions.

As an alternative you can just turn off the game and resources will max out while you sleep.  Having a large warehouse means you can hold a lot more resources when you log in.  Upgrading warehouses clearly becomes a pillar of this game. One thing about this game is that it largely will not appeal to the hardcore Anno crowd.  People who only play religiously will really not enjoy this game.

The game gets even more complex with the addition of islands.  You can discover and colonize off-map islands that will provide other resources.  One player can hold 9 islands, although it seems two of them are unlockable only with rubies.

The supply chains are simple.  The game is not obscure by any means.  There isn’t much of a competitive dynamic to it.  And truthfully Anno 2070 and Anno 1404 are just all around better games.

It will however appeal to the massive casual games crowd.  It offers more complexity than anything else currently on the market and can be played over hours or over minutes.  If you’re looking to get into Anno this is definitely the friendly way to learn how the game is played.

I’d definitely recommend purchasing Anno 2070 over it.  I’d also recommend playing this game over almost any other browser title on the market.  And I’d also recommend playing this game if you’ve never tried Anno 2070 and if you find yourself addicted to this game, give Anno 2070 a spin.

I should state as a final note this game is still in beta, however the core game mechanics will stay the same and if this review needs an update it will get one post launch, but as far as I can see nothing will change post launch.

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Review: Fieldrunners 2

Posted in Casual Game Reviews, Reviews, Tower Defense Reviews on January 14, 2013 by troublmaker

Fieldrunners 2 is a tower defense game.  So immediately most people are going to automatically love it or automatically hate it.  It’s one of those sub-genres that is everywhere and people are very aware of.

Fieldrunners 2 is as far as tower defense games go, nothing particularly special.  It’s a tower defense game.  If you’ve played one… you’ve pretty much played them all.

But instead of emphasizing that fact let’s talk about what Fieldrunner 2 actually has to offer.

Synopsis

So tower defense works like this.  A group of enemies are heading towards an objective.  After so many of these enemies reach the objective you lose.

To stop them you have to build towers.  Towers are used to slow down the enemies through proper maze-like placement.  The enemies move in a predictable pattern so the placement of towers is key to strategy.

As well towers have types.  Generally speaking in tower defenses you have a few types.  Light damage are generally high in speed.  High damage are generally slow in speed.  Area of effect do low damage but spread out among a large group of enemies.  Snares will slow down enemies.

A tower defense game generally tries to make multiple of these types with varying strengths and costs.  Yes, costs.  Killing enemies will accumulate currency which is spent on even more towers!

The other thing it can be spent on is upgrading towers.  Upgrading makes their key effect more potent.  In this game upgrading is cheaper than buying, for this reason upgrading takes damage favor over adding new towers.  As well the upgrade cost is set so it’s more advantageous to upgrade the same tower over and over.. rather than upgrading multiple towers simultaneously.

The game has four different modes.

The first is rounds based.  You have to complete a number of rounds before you win.

The second is time based.  You have to kill a number of enemies before the time runs out.

The third is survival based.  You have to survive long enough to kill a number of guys.

The fourth is puzzle based.  You have to use towers to guide enemies into traps.

Okay there isn’t much variety here but truthfully that’s more variety than you get from most tower defense games.

You will play these three gameplay modes throughout the 20-map campaign.  Each of these missions has three difficulty settings ranging from Casual to Heroic.

Casual gets you 1 star, Normal gets you 2 stars, and Heroic gets you 3 stars.  Stars are used to unlock new towers.

As well your performance will give you a special currency.  This money is used to spend on items.  Items can be used in the missions to gain advantages.

Items will freeze, snare, damage, and reverse time.  The reverse time one is particularly clever because of the reference to Omega 13…. you know… a reference to that Tim Allen movie Galaxy Quest?  No… you haven’t seen it…. well you should…. anyway the reference is there… and it’s clever.

Over time killing people will build up a bomb resource.  If you let people through giant leaps are made in this resource.  The bomb when deployed kills off an entire wave.  This adds an additional strategic element to the map so often you can just drop a bomb on the final wave.

Much like most casual games you are competing with the world.  Instead of having individual scores for each mission, you get a score based on a group of missions.

One thing I really liked about this tower defense was how the maps were large enough to fit just your screen.  Tower defense games had this obnoxious feature of having these big giant maps and having obnoxious controls to get around.

The game fits into one still and so you can quickly place and upgrade towers.

Strengths

  •  Addictive Gameplay
  • Good Format
  • Simple Items

When I played the tutorial I was bored to death.  When I jumped into the next mission I was pulling my hair out trying to figure out how this is done on the hardest difficulty.  The gameplay is very addictive and my first sitting was seven hours.  This is a game designed for casual cell phone use.  So maybe this is a weakness?

Gotta love game devs who develop loading screens in their free time

Gotta love game devs who develop loading screens in their free time

The format for the tower defense is really good.  It uses a pretty classic format and having it all fit into one screen works well.  The tower pricing is good as you are left into a risk-reward scenario in which you are discouraged from taking risks… but taking those risks have insanely high reward.

All of the items used are nothing complex.  They’re simple, they’re fun, and they’re easy.

Weaknesses

  • Weak Information UI
  • Currency System
  • Wonky Leaderboard

While I was playing I tried to figure out exactly what a tower did.  I could only do this after placing is down.  After placing it down I found out a one sentence statement indicating what it counters…. instead of what damage it does… or range.  Most of the information you would actually want comes in after you use it.  Because of that it’s very poor deployment.

The currency system is terrible.  You get bonus for Twittering and Facebooking that you are playing but generally earning currency per map ends awful.  It forces you to replay maps over and over to grind up currency so you can get new towers.  I did everything without unlocking the new towers…. badass right?

The over world is hand drawn and beautiful

The over world is hand drawn and beautiful

At the end of my play session there were still a dozen towers I’d never seen and had no idea how they worked.

The leaderboard was really odd.  I did extremely well on one map getting multiple “Mega Combos.”  I thought gee that could be a high score.  I go to the leaderboard and it shows the total scores for each zone instead of each map.  I just felt it would be far more rewarding as a player to have high scores in terms of maps…. the devs don’t seem to agree.

The Verdict

The game is a tower defense so that just kind of means that you need to really like tower defense.

If you haven’t played tower defense, this is a great game to pick up to try it.  I felt the scaling difficulty left room for a person to learn how it works and the max difficulty made it challenging enough to give the game some play value.

The problem is that the game comes with three different prices for iPhone, iPad, and PC.  To this extent I would really recommend this for iPhone and iPad… but I’m very hesitant on recommending this for PC.

Sorry Fieldrunners 2… you’re just a boring old Tower Defense game…. and just not that worth purchasing.

Facebook App Review #3: Dawn of Darkness

Posted in Casual Game Reviews, Reviews, RPG Reviews with tags , , on January 6, 2013 by troublmaker

Well it’s time for another casual game review.  There’s honestly only so long I can play these games and I feel these kinds of games have to be looked at over a fairly long period of time.  So after two weeks with Facebook game Dawn of Darkness, my thoughts.

Dawn of Darkness is an RPG game in which you select one of six hero characters.  Each is a sort of stereotype of a hero type.  There are three females and three males.  I went with the Robin Hood look a like.

kevin-costner-robin-hoodNO NOT THAT ROBIN HOOD

robtights

Much better.

The screen indicates no descriptions of any particular roles the characters play or even what their classes are.  They’re just characters. This of course means there is not going to be a lot of variety in the game, everyone will be one of the six possible characters.  So either the classes don’t matter and they all play the same or you’ll never know what possibilities you have.

So upon finishing the create a character you get sent into this chaotic world:

dawnofdarkness1In it are all of the other players collecting their quests.  The screen is larger than my 23 inch monitor so you don’t see most of the UI options.

Along the top right of the game screen are the five bonus buttons.  Each of these offer some sort of bonus for either playing or promoting the game.  Bookmarking for example gives you free money.

There is also an achievement button on the right side.  Upon clicking on it we get this menu:

achievements

Yes there are in fact achievements for spending money.  To be fair there are tiers of achievements that will unlock every 10 levels.  However even when looking at those you find there is need to spend money to get those achievements as well.

There is also an arena button that’ll allow you to PvP people.  It’s kind of dull to be honest… given the style of combat we’ll get into later.

dawnofdarknessarena

The arena is an easy source of income because most people who play the game don’t get crafting and equipment.  Every day you get so many free fights.  I’m not even sure people know you are fighting them.

On the top of the screen is a meter indicating power which basically tells you who will win right off the bat.

Moving on there are seven UI buttons along the bottom.  You can’t see them in any of these images because of how GIANT the UI is for this game.

The first is a button is heroes.  This is just a list of heroes you have and give you options to spend some money and purchase new heroes.  You get three free heroes and then they continue adding super cool heroes for free.

Then there’s your bag which doesn’t fill up very fast and just usually has vendor junk.

The “enhance” button allows you to enhance your gear by leveling it up and spending money.  This is why I win arenas… because I enhance my gear effectively.  Enhancing gear is the difference between winning and losing battles.  You can also upgrade weapons via crafting which will also take time.

Train allows you to level while you are offline.  This means using small amounts of gold to level up your characters over 12 and 24 hours.

Battle allows you to pick battle formations.  These are the other way of determining battles.  In my time I picked up two formations one for standing in a line and one for standing side by side.  The formations are the other way of deciding battles.  Formations decide who gets attacked and relative attack strengths.

The others are quest and social options not really worth mentioning.

So after all of this you go to the over world:

dawnofdarkness2After getting a quest you will auto path to this over world.  You will click on a number and go into a zone.  The zone will have 1-5 enemies to murder.

This is where it gets bad.

The game automatically completes the battle for you.  The game even makes sure to explain how the automation works… as if you were actively doing something.  The only things you can do to win battles are enhance gear, add talents, and set formations… so not much.

dawnofdarkness3Yeah it’s kind of lame.

After each zone is complete you will get some story.  This is usually done in greyscale story telling.

dawnofdarkness4

The story actually does progress through the various over world levels.  Each over world will vary from 9 to 30 levels.  You get to the next over world by beating the last one.

Yes… this game is very very linear.

For faster experience you can actually download the flash client to your computer.  I didn’t do this because it ruined the Facebookesque experience.

I think the biggest weakness in this game is I see no reason to ever team up with people, join a guild, or be social.

As far as a casual RPG goes it is very casual and you can choose to jump into it at any time.  But it just might be too casual.  As I’m writing this review I’m playing the game by clicking a single button and letting the game play itself.

In fact the hardest part about this game is waiting for all of your energy, slot tokens, cards, gold, silver, and points to re-fill up every day.

It’s my humble opinion that this game is simply not worth your time… and ought not to be played by anyone.

As a final stab the game cannot keep running in the background as it takes tones of Internet power and actually slowed down my Age of Empires Online and Wargame: European Escalation matches, yikes.

The game is quite bad and heavily addictive…. that’s an evil combination.

Facebook App Review #2: Pawn Stars The Game

Posted in Casual Game Reviews, Reviews with tags , , on November 22, 2012 by troublmaker

Every now and then I can’t help but bring myself to play one of these iOS games.  Pawn Stars: The Game is available on Facebook, Android, iOS, and of course Google.  I played this game on Facebook to get the ultimate ‘social’ experience with it.

The game fires up and you get to see the four famili ar faces from the popular History Channel TV show:

After this you are brought to a selection screen.  For premium purchases you can be one of the Pawn Star guys and get massive bonuses to stats

Otherwise you are left choosing one of four generic buyers for free (which I did).

After this you are shown the basic UI of the game.  You are granted a pawn store with two shelving units and customers lined up ready to sell off some of their old stuff.

Woah woah calm down Rick, make it a little easier on us….

The two shelving units have a limited amount of space, they can hold two items each or they can hold one really big item.  So you’re dealing with very few items.

Honestly who remembers this neat desk from Pawn Stars?  I don’t.  I can’t remember one time that Rick used a phone that was up front and not behind the desk.

Anyway upon clicking on a customer they will have a scale that reads anything from “Upset” to “Very Happy.”  The happier they are the easier they are to negotiate with.  This also means that you can scam them for a little more money and make overall more profits.

Pretty neat trade UI

If you need to ‘cheat’ and make them happier you can provide them with a candy.  This will increase their happiness and make them easier to barter with.

There is a slider indicating what you are offering them.  The top amount shows what they will accept.  The goal here is to squeeze as much out of them before they get really upset.

Not every item is one you will want to purchase of course.  If an item is rated far too high you simply pass on the item and wait on the next customer.

Each item will take about an hour to sell.  This means that you really cannot deal with more than four items an hour giving this game more of a casual basis to it.

As you evolve and play beyond the casual bit you can re-model your shop, and add shelf space.  At even later parts in the game you can expand your shop, add a lot for selling cars and improve storage space.

However by purchasing and using candies you can speed this process up.  Anything that requires waiting in the game can be removed by the usage of a candy.  There is not even a guarantee that the offer you get in an hours time will even be worth it, you can use a candy to get the ‘next offer.’

The game’s historical basis does not kick in until much later in the game.  You can hire experts to come in, tell you about the product and tell you how much it is worth.  This requires expensive unlocking.

The only other part of this is unlocking knowledge as a seller.  This allows you to sell items for more.

In truth that was my favorite part of the show, the history.  Because of that it also represents my least favorite part about this game, the lack of history.  In the show Rick knows a little bit of everything about something… and even some of his family members know something about it.

But in this game the pawn clerk you get seemingly knows nothing about these products at all.  I mean it’s good they’re using items from the show… but holy crap.

It’s a little bit shameful that the Pawn Stars franchise would lend their name to something like this.

The game does have some missions that will try and hook you in.  People will come to you asking for you to find them an item and contact you when you have found it.  They give you a set price which means the lower you haggle down the customer, the more you will get out of it.

This also interests you into doing finishing work on items.  Some items come in damaged and if you do some restoration work to them they go up in value.  This takes endless endless hours to do and you have to sink money into it, meaning that the pay off for these have to be huge.

The game has enough hooks to it to keep you interested.  Completing the finishing work is enough to make you log in once a day and clear out stuff.

The game isn’t particularly fun and doesn’t have anything to keep you occupied.  Instead it has a ticking clock.  For this reason a game like this is designed to be played over a very long period of time and on a very casual basis.

I give it a meh/10.

Review: War Tune

Posted in Casual Game Reviews, MMORPG Reviews, Reviews with tags , , , on November 2, 2012 by troublmaker

War Tune is a browser based RPG game made by Reality Squared Games.  It came out about June and is something that I jumped in and out of from time to time.  Only recently was I able to give a concerted effort into it.  So my thoughts on this games as free to play player.

Synopsis

When I started playing it level cap was 40… now it’s 100.  A lot has changed in a few months.

The game has multiple layers to it.

The first is a Final Fantasy style battle in which the computer will automatically make you autoattack unless you select some sort of special ability in its place.  As well you can recruit some units from your town to join you, they will have no special attacks at all.

Your town is composed of a hand full of buildings.  The town hall is the master building, no building can reach a higher level than your town hall.  The barracks will produce allies and can be upgraded for better ones.  The individual units can also be upgraded to match the barracks.

Having a powerful army is important because enemy players can pillage your town… and that sucks.  You also have the option to pillage other weak enemy towns.  So this is a game that is essentially recommending ganking :)

The game has a story line that takes your hero from simple origins to ruler of his/her own kingdom.  You will be joined by NPCs who will help gather the story forward and progress through all of the various zones in the game.  This part of the game ends up being really well done as you are constantly hooked in to wanting to continue to play.

One of the big contentions in this game is item shops.  Basically you can purchase crafting items, weapons, armor, mounts, flying mounts, and stats upgrades from the item shop.  So a person with a budget of $100/month has a great advantage over someone who is simply purchasing the VIP mode.  Of course anyone who is trying to play for free ought to feel silly for trying.

The cash shop exchanges convenience for time.  A person can craft every single item in the cash shop…. it just takes a lot of time to acquire enough materials to make it.  By the time you make it an upgrade might be craftable in another update.

You will get some item shop stuff for free for logging in and casually while leveling up… just so you can feel what it tastes like.

Strengths

  • Graphically Powerful
  • Unique Combat
  • Smooth Leveling

It wasn’t too long ago that browser based games basically meant Plants vs Zombies.  These were the days when Flash driven games look cheap and basic.  Today we have games like… War Tune.  It is stylistically similar to 16-bit games but has great depth and smoothing in the graphics.  It is a 2-D game we should remember, but as far as browsers go… this game looks good.  Keep in mind it’s still about 1/1000000 of Crysis.

When I say unique I don’t mean it in the normal sense, one of a kind.  I mean to say that it is counter-cultural.  Unique combat in this game is just that.  Everyone has moved away from the turn based approach.  There is one other MMORPG out there that uses a system similar to this and I’m pretty sure it closed down.  If you enjoyed stuff like Final Fantasy than you’ll probably like this combat system.  If you hated Final Fantasy… then you’ll probably hate this combat system.

I think the biggest problem I have with most MMORPGs is the total lack of hand holding.

Weaknesses

  • Pay 2 Win
  • Not Enough Depth

There is a fine line between paying to win and paying for added services.  Presumably when you are playing for a service it is to save you time, something obtainable by others over time.  However with this game the increasingly high demands to be the top make the playing field vastly unfair for people who only really want to dump a subscription fee VIP status.  Much like a lot of free to play games, if you’re not willing to dump a fortune into it… don’t expect to be #1.

There is a sort of “IF YOU KEEP PLAYING YOU GET FREE STUFF” ticker thing in the game.  The free stuff is kind of like getting the trial version of a game, just not as good as the paid experience.

I found that the strategic elements of the game did not have enough depth.  It should be possible to give your allies commands on top of your own.  However combat plays off far more boring than a normal MMO.  The glamor of 16-Bit style battles will wear off, trust me.

The resource gathering, defense and army building segments of the game also feel like they need more depth to them.  This depth may also require some shrinking.  Age of Empires Online is a perfect example of a game in which it has the proper amount of depth… every single unit has some gear.  But none of them have a tonne of gear.  Because of this it allows you more customization without making the game more complicated.  I honestly don’t feel like I own this town… and that in the end is the problem.

I don’t own anything in this game.  Even my hero was called “Hero” for the first one hour of the game.  Without this sense of ownership it was too easy for me to turn away from the game.

Concluding Thoughts

Here is one of the few browser based games that was able to captivate me and keep me playing for more than a month.  However once you get beyond the tutorial and get into the crux of the end game it ends up being very shallow and ruined by money.  The unfortunate truth is that although this game is great, it just lacks a realistic play composure that can eliminate the need for money.

As a free to play experience this game is out.  As a $100/month experience the game is alright, not great, just alright.

If you’re going to try and seriously play this as a free to play experience… make it something you do when you’re waiting for an airplane… not something you’re actually investing time into.

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