Category Archives: RPG Reviews

Was Mass Effect 3 Really The Worst?

When Mass Effect 3 came to an end people were clamoring about how bad the ending was.

Having never played any of them the debate really had no interest to me.

So one year after the release of Mass Effect 3 I decided, I should probably play them.

I’ll be playing them all in order and playing them to the fullest.  Since these games require you to beat Normal Mode to unlock Hard mode and Hard mode to unlock nightmare mode… I’m only doing one playthrough.

It’s weird that Bioware stated only 5% of the population actually did their hardest difficulty setting without looking into WHY so few people played their games on the hardest difficulty settings.

Regardless, three brief reviews of three Bioware games.

Mass Effect 1

Sheppard you have to prove your worth and will be observed on your mission.

Mission failed

Promoted to SPECTRE!

What?

Yeah that’s how this story begins.

Highly unlikable shallow characters galore.

Highly unlikable shallow characters galore.

Worst yet the game is constantly reminding you that you can choose as you want.  The Council (who are like your bosses) are always reminding you that they do not care what you do or how you pursue your mission.  However at the end of every mission they will make sure to lambast you.  HOW DARE YOU SAVE THOSE PEOPLE they might say… if they find nothing wrong with what you did.

Much like Star Wars: Knights of the Old Republic you can just go wherever you want with no absolute path.  One of the things I was immediately attracted to this game was how you could travel to so many planets that had nothing to do with the story at all and chase a bunch of red herrings.

The game allows you to pick various characters to bring along with you.  In my experience it seemingly did not matter which characters I brought with me.  There were unique conversations but nothing major.

The game features a moral system.  I of course, hate moral systems.  You get dialogue choices in which one line of questioning is rather neutral, one is kind of dickheadedish, and one is kind of nice and friendly.  The problem is the words you are given don’t always indicate which is which.  Sometimes you might get something like “Keep talking” and then suddenly Sheppard will jump on that person in a very negative manner.

No time to dance when you're saving the universe

No time to dance when you’re saving the universe

But you get two moral leveling options, Good and Bad (real names? who cares).  Supposedly these moral choices have an effect on how things go.

The combat system is pretty bland.  You get behind an object and fire at dudes.  You hit a spell button and hit dudes really hard.  The grenades are annoying.  You throw them straight and have to activate them.  While waiting for them to hit the right location you are left exposed and fired upon while watching.

The RPG elements in the game are pretty weak.  I think a good RPG needs to have a large number of mostly useless skills.  Skyrim is the perfect example of a game full of mostly useless skills.  In this game you get Charm and Intimidate.  So I maxed out charm and every now and then as long as I followed the path of good I’d get a unique option to get extra cash and XP.

On top of this you were allowed to customize your team mates. This is where the bulk of those useless talents kick in.  The default option is auto level… which is what I used.  99% of the time I didn’t have enough “Electronics” to salvage anything.

Overall Mass Effect is a great game and a great start to a series.  With every single unlock completed it took me 14 hours to finish the game.  Once again however I am playing each game through three times so I can do all difficulty levels… that’s just retarded game design at work.

Had I bought this game in 2007 at $60, I might not be so enthusiastic about how little play value I get out of it.  But as of $5 Steam sales this game is pretty good.

Mass Effect 2

I tried my hardest to keep my save file from the previous game and play with it here but no matter how hard I tried I just could not get it to work.  So I played the game fresh with no information from the previous game.  It was a little disappointing because apparently it made some major modifications on the game.

But whatever.  You open the game and Sheppard dies, the end.  Except he’s kind of cloned back to life.  His entire team has disbanded and he has to pick a new team.  I was desperately hoping that my krogan was still alive.  I took a path in Mass Effect 1 that allowed me to keep him alive.

The game however was successful in making sure Kaiden was dead.  I hated Kaiden so much so I was happy to see him go.

Since Mass Effect 1 seemingly killed off the big bad guy who successfully killed off the Protheans it is essential for them to create a new threat that is large enough to make bringing Sheppard back to life worthwhile.  The new threat are a bunch of garbage men… I’m sorry collectors.  This brings Mass Effect into the oh so common path of having insectoid enemies.

So a man, an Illusive Man, sends Sheppard on a mission to kill all the bugs.  You know, like Starship Troopers.  The switch is now Sheppard is working for the bad guys and of course everyone knows there are some devious evil corporate terrorist stuff going on here.

The character creation was just so much better.  Apparently I could have picked a class in the first game, I had no idea until I played the second game and found eight classes.  I played as an Adept so that I could shoot lightning balls at people and be a boss like Goku.

Unlike the previous game I could play this on hardest difficulty.  The big change is that enemies have so much health you run out of ammo and you are forced to Goku blast people to death.

The talent trees are really tiny compared to the old ones.  Basically you can completely max out your talent tree by the end of the game.

This ruins replay value because it means you can’t try and play the same class again with a different build.  Yes it means you can only replay just the 8 classes, what a sad sorry world we live in (that’s sarcasm).

I tried my hardest not to have sex with anyone while playing but dear god you play the Paragon role and it’s guaranteed you will get every single female on the ship guaranteed (and maybe even a gay lover or two).

The game mechanics changed around quite a bit.  The old infinite ammo heated weapon mechanic was replaced with actual ammo clips.  The downside is… you run out of ammo, a lot.  Head shots are in which is cool but massively downplayed by the insanely high amount of damage you wield through powers.

Some cool new things I liked is the ability to position your squad.  It makes you feel like you’re actually commanding a squad that matters as opposed to a bunch of people that sort of just do their own thing and subsequently die all the time.  It doesn’t matter how many times you command them to stay out of fire in cover, as soon as you move they seem to just change position.  This of course makes it all around less tactical because honestly what’s the point of ever bringing the sniper (Garrus) if he always run to the front of the fight and dies.

They also changed up the planet scanning mechanic from being a collectible to being a way of customizing your weapons.  Truthfully this was the part of the game I cared least about so any change to this won’t matter to me (unless they remove it).  I scanned every single planet in the galaxy before embarking on too many missions and truthfully the game would not let me upgrade heavily… so it seemed pointless.

They definitely have more lineararity to the game.  In Mass Effect 1 you could leave planets at any time.  There could be zombies everywhere chasing you down and you could be like, yeah I’m leaving this place.  Mass Effect 2 locks you in.  Once you enter a zone or a planet you are locked into that zone or that planet and you may never leave.  To make it feel more like levels you get a status report at the end telling you all your rewards for completing said mission.

But to make it feel a little more open ended The Illusive Man informs you that you can choose whoever you want to be on your team, he is merely giving you dossiers of the galaxy’s most qualified men.  So you get all the missions in blocks to complete.

Unlike the previous one you don’t have a ruling council sitting at the end of every mission going REALLY MAN YOU’RE SUCH AN ASSHOLE!

I’m uncertain how I feel about this.  I didn’t particularly enjoy the sandbox style of Mass Effect.  It seemed kind of tedious and pointless.  Sandboxing to me feels like where you should be able to do everything or it sucks.  And that’s kind of the problem I had with Mass Effect 1.  It feels like the far more linear storyline of Mass Effect 2 works out.

There are some Easter Eggs but I mean they’re so obscure and hidden 99% of people won’t get it.  The Miranda/Sheppard love story takes dialogue directly from Team America World Police.  There was also a reference to Star Wars I noticed and then there were tones of Easter Eggs so obscure not even I’ve heard of them.

It was about my third day on this game I spotted this:

MassEffect2 2013-04-16 20-46-38-50

Why yes it is in fact the lofty promise that everyone references that Bioware made (that there was seemingly no evidence of) that your decisions would create your own individual specific ending… except that’s not what it says.

Good time to shift over to Mass Effect 3!

But before doing so I should note that my copy of Mass Effect 2 (on Steam) came with all of the DLC.  The standard copy gave 30 hours of gameplay, the DLC added about 5 more hours.

Oddly enough the DLC isn’t listed on the Steam page despite the game containing it.

When you compare to the original it just makes Mass Effect 2 that much more amazing.

But yes, time to move on to the grand finale, Mass Effect 3.

Mass Effect 3

Is it just me or did they give Williams a sexy make over?

Mass Effect 1:

Highly unlikable shallow characters galore.

Mass Effect 3:

MassEffect3 2013-04-21 20-11-56-88

Yes let your hair down Lieutenant Williams because it’s time for Mass Effect 3!

So right off the bat a lot of the annoying things from the Mass Effects are gone, mainly scanning the galaxy for minerals this was a tedious boring grind and I’m happy it’s gone.  In its place is a zone wide scan to see if there’s anything interesting (extra missions).  Far bigger improvement.

I’d also like to announce that I was able to transition all my data from Mass Effect 2 to 3…. yay I would have flipped my shit had it not worked.

Immediately the first thing I notice (and most people do) is the game is structured a little less sandboxish.  There is about 20 hours of extra side missions to do, but you can opt to skip all of them and only complete the main objectives in 20 hours.  Yes I did the side objectives anyway.

The upside is that it means you are getting 40 minutes of well scripted voice acted content.  This can be compared to Mass Effect 1 in which you ran around in a dune buggy and killed a bunch of people at an outpost 100 times as your side missions.

Or this can also be compared to Mass Effect 2 in which you went across the entire galaxy scanning every single inch of every single planet in hopes that one of them would have a compound for you to attack that would have a few enemies in it to kill.

Having these side missions scripted gives them context and meaning in the overall story.  I never felt at any time I was doing a mission which only involved me killing stuff.

Also there are less options as far as crew members go.  You might remember that in Mass Effect 2 you had nine different crew members to choose from.  This approach was actually really dumb on Bioware’s part.  I’m sure many people shat on Bioware for not including their favorite new champions in this game, but I like it.  With as many champions as there were in Mass Effect 2 I feel I didn’t get much of a chance to meet the reptillion guy or the matriarch woman or well… most of them.  Cutting down the roster also means the various champions are very specialized as opposed the the vast number of copies that I saw in Mass Effect 2.

So story.  Well the reapers are finally here and they are… zombies.  The first wave of guys were robots.  The second wave were proteon bugs.  The third wave are space zombies.  They’ve pretty much covered every single scifi villain race.

The reapers randomly show up and simultaneously invade everything  Sheppard is re-commissioned to the Alliance Army to unite everyone under his banner to do battle with the reapers.  To make matters worse Cereberus is evil again and doing all sorts of bad things.

One major difference in storyline elements between this one and the others is that the others featured a lot of unknowns.  It wasn’t entirely certain what they would face when they reached the end.  In this one they know exactly what they’re facing because it’s just always around.

To this extent the storyline writers had to make some major stylistic changes to how the story is told and added in a lot of hipster bullshit stuff that was seemingly unnecessary.  On top of that they’ve also made sure to elevate every single average character or champion from the past games to some massive status.

It goes like this.

I MET SHEPPARD ONCE, HE HELPED ME MILK A COW!

Promoted to General.

But seriously the story of this game is REALLY good.  A lot of people are going to dislike that it moved further and further away from sandboxing. To me the Mass Effect series is great for someone who likes well written stories.  This can be compared to Elder Scrolls which has all around terrible story telling but really great sandboxing elements.

So.

The worst Mass Effect is…. Mass Effect 1.

Hands down out of the three this is the worst.  There are tones of terrible design elements that don’t fit.  Mass Effect 2 is so clearly the best Mass Effect.  Despite having way too many champions it made for an insanely satisfying experience.  Mass Effect 3 just might have been too cinematic.  Just the shear amount of time spent on cinematics is insane.  It could have easily been over 50% of the game.

So closing this one out.

My favorite thing about the Mass Effect universe is easily the Morden.  When you first get him in Mass Effect 2 he is a scientist who carries a shotgun, gunning down any mercenaries that come to his clinic.  He thought like a utilitarian seeing things in terms of results.

We find out that he engineered the deadly genophage virus that was killing off the Krogan population.  But over time as he travels with you and sees the consequences on people’s lives that he is causing he slowly changes his mind.

By Mass Effect 3 Morden is so pro-Krogan that he leaks information to the Krogan clans of a cure.

It is because of this transformation from psychotic sociopathic doctor to caring and guilt ridden scientist that his death is so tragic.  It is interesting to know that only 5% of people opted to murder Morden, goes to show how much people got into this moment.

There is no single statistical choice as low as this one.  Every single person wanted Morden to become a better person.

It is stories like these that made people rage so heavily at the end of Mass Effect 3.  Mass Effect from start to finish has had a very emotionally invested storyline in which you are introduced to a large cast of very likable characters who you personally have an impact upon.

To me I was more upset about the ending of Mass Effect than Mass Effect 3.

In the end the game offers what people wanted, a different story every single time.  After finishing all three I decided to look up Rachni Breeder Betrayal.  As it turned out had I saved the Queen in Mass Effect 1 the Queen would have appeared in Mass Effect 3 and not betrayed me.

The game offers tones of permutations and alterations.  So what if the game ends the same way every single time.  If you really cared about the ending of an RPG you probably haven’t played a lot of RPGs.  Skyrim ends the exact same way every single time, and yet you never hear people complain about how absolutely crappy the ending is to that game.

In the end Mass Effect 3 is not a bad game.  It’s not the best of the series.  But it’s definitely worth purchasing the entire series (on sale of course) and playing through all of them.

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Review: Mars: War Logs

One day out of the blue Focus Home Interactive released Mars: War Logs.  It really came out of nowhere as there was no publicity material or a launch date for this game.

It launched with a price tag of $20 on PSN and PC.  No doubt everyone coming here is wondering, is this game a heaping pile of crap or some amazing $20 gem?

Focus Home Interactive is rather known for allowing their studios to do as they wish creatively with their games.  This has lead to some catastrophic failures like A Game of Thrones: Genesis, but it has also allowed for some sleeper hits like Cities XL and Wargame: European Escalation.

With that in mind the developers of Mars: War Logs already receive their first award for this game, the single most Hipster Game of 2013!

The head developer for this game is clearly the king of all hipsters and must be this man in the picture below:

hipster-with-moustache

Mars: War Logs starts off with you entering a concentration camp in which you have to take a sand shower (because water is a valuable resource).  As you enter a skinny kid who looks like he has fetal alcohol syndrome you find a fat man cleverly named “Fatso” wants your man meat.  Now of course this is a concentration camp for soldiers, this kind of stuff goes down in prison… not concentration camps.

But all that aside the first hispter bullshit moment happens in the first 5 minutes of the game.  A tough shows up to protect you and after 5 minutes it is revealed… you are not the loser FASD kid you are in fact the tough guy who has come to save the day.

The kid is named Innocence.  Within the first six minutes of the game you have your second hipster bullshit moment.  But if I was to point out every single hispter bullshit thing about the game… I would literally be here all day.

The protagonist is a former technopriest who used technology to do battle which made them seem like they were gods.

I couldn’t help but notice that the protagonist looks a lot lke Vince Vaughn.

Vince Vaughn:

vincevaughn

Protagonist:

MarsWarlogs 2013-04-27 02-15-55-38

Yes the similarities are uncanny.  Your character’s name is Roy.  But as you find out later every single one of his people have a virtue name and his virtue name is Temperance.

These kind of names are those that terrible parents give their children.  They are names like Destiny, Unique, Hope, Angel, and Dillon.  If you have any of those names… yes you have terrible parents.

The planet Mars is ruled by various guilds who are constantly fighting for power and control.  The technopriests are starting one such war attempting to stage a coup from the inside.  Your hero just so happens to be caught upon all of this.

The game has few memorable characters.  This is caused mainly by the fact that everyone has virtuous names, except the protagonist.  In most games people with virtuous names are the only ones you remember, but this game has a habit of making sure no one is memorable.

Even some of the most iconic looking people end up being forgotten pretty fast because so many people look like this.

The problem probably has more to do with the steampunk feel of the game.  Steampunk really has so many acceptable fashions and realistically there’s only so much brown you can put in the game.

The game’s a hack and slash game with a one-shot pistol (nail gun).  You have some powers.  All of the non-punch abilities are easily interuptable by enemies.

One of the main lacking features of the game is the RPG side clashing with the hack and slash side.  Great hack and slash games rely on consistency of control.  The skill comes from being able to quickly respond with the appropriate button push at the appropriate time.

The RPG element of this game makes it so that parries do not necessarily avoid damage and blocks do not always work.

There are three tech trees you can advance in.  Only two are available initially.  One is a tree of stealth which focuses on attacking from behind and sneak attacks.  This trees end up failing because you can’t re-enter an undetected sneak mode and you can’t always sneak initiate.  The second is a soldier high health high physical damage tree, that most people will probably be attracted to.  The third tree is based on the tech powers and makes it so they’re less obnoxiously bad and more potent and powerful.

There’s also something a little bit off about the voice acting.  Sometimes the voice doesn’t sync up with lips.  Sometimes the way things are said is so awkward it is hard to tell whether someone is making a declarative statement, question statement, or being sarcastic.  Then there are those really awkward moments when your character is looking up at the ceiling like the Undertaker from WWE.  It’s just poorly designed and odd.

You would think with all of these terrible things that the overall game would be terrible.

But it’s not.

The game is full of interesting side quests with adult themes.  The main story has you wondering what will happen next.  The world is vivid and enthralling and the politics of this society will grab you.

The combat system is not as amazing as something like Ninja Gaiden Black or Kingdoms of Amaleur but it just gives you enough complexity and options that you have to think strategically to deal with enemies.

The mission lay outs is very good and some of the best I’ve seen in a game.  You enter an area that might feature 5-6 zones.  The quests are written down with giant arrows showing where you must go to.

Living up to its RPG elements not everything is solved by the sword, you can choose to just talk it out.  The game isn’t as complicated as most modern RPGs, the game doesn’t really remember your choices.  But within a single dialogue line you can change how you handle a mission.

A lot of the situations are kind of adult in nature.  So you acquire a sexually abused assistant of your enemy who is mentally unstable and confused.  She admits to you that her master always had sexy with her and she just thought it was normal.  So she offers herself up to you.  You have the choice of having sex with her or not.

Most RPG games have moral systems that matter, in which your morality selects an ending.  This game doesn’t have this.  And thank god.  I actually HATE these morality based endings.  The morality system DOES effect how people respond to you in the game, but that’s it (thankfully).

There are relationships in this game, which seems odd.  Along the way you will have four different companions to choose from and you can form close relationships with some and adult kinky relationships with two. Of course because the game isn’t as large as something like Mass Effect these relationships do not develop over time they sort of just happen instantly.  YOU LOVE ME!?!? Love making scene!

Having it setup this way has more to do with you.  You can be an asshole in the game or you can choose not to be.  There is no RPG designer coaxing you to choose to be an asshole if you don’t want to be with promise of a different ending.

Something I never gave much thought to was the crafting system in this game.  It looked straight forward to me, you click on a button that says ammo and you get ammo. But that’s not really the cool part of the game.  The cool part is how weapons work.  You find a copper pipe, a bone, or a rod and you hit people with it like a cave man.  However you can modify it by adding a top (axe, club, pick,sword) to it and by changing the handle.  This all adjusts in the live graphic.

The game is about 6 hours of gameplay.  This is the main reason why it is a $20 game.

If you are deeply offended by a person sitting down at a Starbucks typing on an antique typewriter…. well this just might not be the game for you.

This game is not going to replace your time in Elder Scrolls, Mass Effect, Fallout, or Bioshock. But if you can deal with the hipster bullshit you might want to give it a try.  The game value is worth about two full playthroughs and the hardest difficulty is taxing and unforgiving.

Steam Sales #48: Bastion

I decided to trudge into a game I bought but haven’t played… I wanted something that felt very indie… so I went with Bastion.

But as it turned out it wasn’t as indie as it looked as it was published by Warner Brothers Studios… which means Warner Brothers officially owns all of the characters in this game… interesting.

The Brief: The Indie Craze

Somewhere after the release of the PS2 and the release of the Xbox the caliber of games severely decreased.  Studios started focusing on creating lush and amazing graphics and moved away from inventing new gameplay to inventing new polygons.

It’s only in recent years that they have moved back to creating good games with new gameplay elements.  It was an entire era where people like Peter Molyneux and Richard Garriot could go on a tirade about how bad video games were… and be right.  Today these guys just sound like douchebags.

But during this odd era you saw endless numbers of sequels were shying people away from gaming… that is the hardcores.

As people with disposable income were jumping into MMORPGs with their subscription fees the large casual base was stuck with very crappy games.

The result was the beginning of development for indie games.  When Xbox 360 introduced their indie arcade this allowed room for many indie developers to grow.

Xbox Indie Arcade was notorious for producing crap.  But then there was a sudden rise in amazing platformer games.  People were jumping into these games like crazy.

Whereas a standard game cost $60 and lasted about 10 hours, these cost about $15 and lasted 2 hours.  The first of these was LIMBO a game about a child who is trying to survive limbo so that he could go to heaven.

The result of its success was endless retro feeling indie games.  Studios were coming out of nowhere, tones of one and two-man teams.  These studios were independent and had been working on these games for quite some time.

This indie trend largely died a little after the launch of Minecraft.  The indie games coming out around Minecraft are largely the end of independent studios plopping up and creating games and supplanted by people putting games on Kickstarter in hopes of getting groundswell of support for their game.

Synopsis

Bastion follows the story of a boy who wakes up in a world in which no one is alive.  It is narrated by Logan Cunningham who sounds like a badass old Texan (he’s actually a black man).

As the character does things Cunningham constantly narrates exactly what he is doing as he is doing it.  It’s a design element in which after smashing so much with one weapon he will talk about that weapon.

As you go through the game you start finding and rescuing new characters.  They go to a place called the bastion… as in the last bastion of humanity.

The goal is to get “cores” to this place in order to power it up so that humanity can survive.

As the hero goes around society he finds places are in very poor condition and finds very few survivors.

Instead he finds various gangs of monsters have inhabited the world.

To beat these monsters he has a variety of weapons.  The game features two weapon’s slots with the choice of up to 12 different weapons.  There is also a special attack slot that allows for a very powerful weapon with a consumable based attack.

Each weapon can be upgraded based on picking up items and a special currency.  The special attack can also be selected from a group of items you pick up.

There is also an odd difficulty scaler.  As you go through the game you can make enemies more powerful in exchange for more experience and more money.  Money of course once again is used for upgrading things.

Experience is used for unlocking brews.  These alcoholic concoctions don’t really do anything actively.  Instead it is just a way of showing off passive stat increases or special attack bonuses.

I tried taking some screenshots of the game, but all of them ended up like this:

Bastion 2013-03-31 15-30-48-20

Just such an odd thing to happen.

The game is worth about 5 hours of gameplay if and only if you complete all of the challenges as well.

The side challenges are used to unlock rewards but represent some relatively hard things to do.  I actually skipped these myself and knocked an hour off of the game, they simply did not interest me.

I think the problem to me is that the difficulty scaler ends up being kind of useless.  If you increase the difficulty early on the later part of the game becomes jokably easy… unless you keep the scaler on.

If you don’t put the difficulty scaler on at all anywhere in the game it is still jokably easy.

I don’t mind difficulty being hard for being a challenge… but this game presents it in terms of earning rewards.

It’s not a large enough flaw to hate the game however.  It is very well designed and at $15 regular price, being on sale is well worth buying.

I’d recommend this game full heartedly to anyone that is looking to burn a few hours.

Steam Sales Review #47: Torchlight 2

Torchlight 2′s regular price is quite low, $20.  However I received it at 66% off for an $8 value!  This is by far one of the cheaper games I’ve reviewed and price is an important indicator in these reviews.

So how will Torchlight 2 fair?

The Brief: Why Torchlight?

It seems odd that such a low budget and low cost game would make such a big splash in the gaming market.  But it did.

Why? You might ask.

Back in 1996 Blizzard Entertainment made Diablo.  It was a hack and slash, action adventure, dungeon crawling game.  The beauty of Diablo was that all dungeons were completely randomized meaning that every single playthrough was going to be a unique experience.  There was also a random loot generator to further this.

Diablo’s amazing commercial success along with Warcraft 2 made Blizzard Entertainment a household name and gave them the reputation for quality that they still have today.

Various other dungeon crawlers would emerge to try and compete with Diablo but by and far people were still happy only playing Diablo.  The release of Diablo 2 was another important step in the development of the dungeon crawling game.  But once again people were really hard t o stop playing Diablo 2 as even the player versus player in this game was vastly superior to other games.

So when Diablo 3 was set to release in 2012 it was the single most anticipated game of the year (yes more than Mass Effect 3, Hitman Absolution, and Max Payne 3 combined).

Five minutes into the game I'm holding up my local merchant

Five minutes into the game I’m holding up my local merchant

But Diablo 3′s launch was completely botched.  Initially people playing the game received an error based on the online Battle.net play.  Diablo 3 turned out to be a very big grind in which people would choose to spend real world money on money making gear rather than use the best possible items they have in the game.  Diablo 3, failed.

It was for good reason of course.  Diablo 3 went through three different development teams.  The first team left Blizzard to make Hellgate London.  The second team was laid off for their inability to make progress on the title.  The third team finished the game, packaged it and shipped it.

So when Diablo 3 failed people were looking for an alternative.  Torchlight 2 was it.  The few fans of the Torchlight series could not stop talking about how amazing the game was.  It had everything Diablo 3 needed and none of it’s weaknesses.  A lot of this has to do with the fact that most of the development team for Torchlight were former Blizzard employees.

On top of that Torchlight 2 had the price benefit.  While Blizzard was more than happy to charge $60 for a game that ought to have cost pennies on the dollar they sought to charge full price.  Torchlight 2 had won the hearts and minds of gamers.

But is it any good?

Synopsis

Dungeon crawlers are not new to me, they’re just not a game I often enjoy playing.  I have played a few Dungeon Sieges and one of the three Diablos.  But I haven’t really seen a need to play these kind of games.

Torchlight 2 starts off with selecting one of four classes.  There is one melee class and three ranged classes.  However all classes can wield every weapon in the game so you could do those weird things like make a hunter who only uses staves.

As far as customization goes you can choose gender, name, hair color, facial expression and eye color.  Generally speaking for this sort of game that’s a lot of customization.  Generally you just play one archetype of one of the hero types.

After selecting your character you are brought into the world of Torchlight.  A battle was fought over some evil demon and the heroes won.  However the heroes from the last game are all seen struggling against a new greater evil and are all mortally injured and unable to pursue him.  Luckily these new heroes have arrived (you).

You have two buttons, left click and right click.  Left click is your non-mana using attack that deals less damage.  Right click is your mana using ability that you can choose.  For the hero I chose I could choose between a really potent single target attack, one that bounced to hit multiple targets or one that shot in a line.  You can also bind attacks to your toolbar and assign them from 1-9… but in this sort of game generally the fewer mana costing attacks you have… the better.

As you level up you will be able to invest points in getting passive talents or upgrading your magic ability.  You can also invest points into a Stats tab to gain more health, mana, dodge, or armor.  As well they all increase damage in some manner or the other.

The game works in terms of quests and dungeons.  You get a quest to go to a dungeon, you complete the dungeon, you complete the quest.

Along the way however you will run into quest givers who will give you dungeons along the way to complete.  As well there are “overworld” bosses all over the place who will give you special loot.

Dungeons have degrees of intrigue.  There are many that will have puzzles for you to solve.  My favorite was a slider puzzle.

Exploring gives it’s rewards as well.  Exploring I was able to find “challenges” in which I have to kill multiple enemies at once for large scale rewards.  As well exploring you will find secret areas full of loot.

The game has five difficulty levels.  I mention this because their difficulty only has to do with how much grinding you are required to do.  But seemingly I explore every single nook and cranny of a map and so I played on the hardest difficulty.  The hardest difficulty much like Diablo 3 just meant more grinding, no actual difficulty increase as gear could overcome any boss.

However there is one difficulty mode that made it challenging, Permanent Death.  This mechanic in Diablo made sense because you would save and then just go back to your save.  In this game your saving is less frequent and so permanent death becomes very hard to deal with.

Much like every single RPG game as of late there is a pet.  The pet provides moderate damage tanking, some damage, and can carry inventory.  On top of that there is a neat “send to town” ability that means you can keep playing while he is doing his work.

Additionally your dog can be geared with dog tags.  Another feature is to feed him a type of fish that you fish in a fishing pool.  This fish will change your pet into an enemy type and give it some sort of buff.

The multiplayer in the game works like Diablo 2.  You enter someone’s world but don’t have to play with them, it’s entirely an option.  Honestly a lot of the times I would just enter people’s worlds so that I could farm their bosses and steal their loot.

The game’s play length is roughly 20 hours for a single playthrough with an additional 30 hours to get to level cap (Level 100).

Strengths

  • Replay Value
  • Intense Boss Fights
  • Highly Customizable
  • New Story Plus

After finishing the game the first time I thought “I’d like to play online next time as a different hero.”  So I started up a second game with online play.  It’s rare in this day and age that after finishing a game that I think of anything else but to delete it off of my computer and never play it again.  This game gave enough value for me to openly admit I’m now a tab bit interested in Diablo 3.

And just like that, there was no enemy

And just like that, there was no enemy

The boss fights varied and were interesting.  Small mistakes on the hardest difficulty yielded maximum punishments.  I was honestly surprised going in how much harder the first boss fight was compared to the remainder of the game.  I was also surprised that they had unique abilities.  The last one of these games I played bosses were just characters.  In this one, they were bosses to be dealt with.

Even though you select a class you can play any style you want.  Classes only give you bonuses.  Although I did end up playing the style it was designed as the thought did come from time to time to pull out a 2-handed weapon and smush my enemies with it.

There are people out there who enjoy grinding and leveling.  For such people New Story Plus is available.  New Story Plus is basically you replay the game with a leveled hero.  It means not starting from the beginning going through all of the new guy content.

Weaknesses

  • Grindy
  • Linear Dungeons
  • Story?

It’s not really a problem with this game, it’s a problem with the dungeon crawler genre.  Dungeon crawlers are infamously grindy.  This game is not as grindy as Diablo 3 but is significantly more grindy than similar titles.  Difficulty setting means how much content you can skip.  Games like Borderlands got it right, make the content optional but make it so good people will WANT to do it anyway.  Instead what you get is a bunch of “go kill this dungeon” type things.

The genre standard for dungeon crawlers is to have these big giant open dungeons with many twists and turns to explore.  This game had linear designed corridors that you could draw a line through.  Honestly what mad scientist designed these linear hallways?  Was he hoping that heroes could just rush to the leader and kill him?  Is that part of this evil plan?  Because it sure as hell doesn’t make for fun gameplay.  Yes it’s slightly different every time you enter it with mostly randomly generated bosses, but dear god is it ever linear.

Silence of the Lambs meets Torchlight 2

Silence of the Lambs meets Torchlight 2

A lot of the time I felt the story got in the way of things.  Or maybe I should re-phrase that.  It’s like you spend 2 hours crawling through various dungeons getting loot and then story creeps up and tells you that there is stuff going on.  Diablo (the original) simply had you crawl through a dungeon and gave you a linear story book with semi-relevant events.  This game seemingly has not improved on this formula whatsoever.  It’s fine to have a linear storyline in a non-linear dungeon.  It however sucks to have a non-linear storyline in a linear dungeon.

Concluding Thoughts

Torchlight 2 isn’t game of the year.  It’s not the most exciting game you will ever play.

But it’s well worth it’s money.  It is most definitely not an overrated title, it is exactly what people say it is, a good game.  At such a low price point it’s hard to resist buying this game and is most definitely a welcome surprise to the mess of bullshit titles available through Steam sales.

The multiplayer community for this game is still alive.  You will love jumping into this game and will have problems tearing yourself away from the keyboard.

Steam Sales Review #43: Breath of Death VII

I received this game for free after purchasing Penny Arcade’s Precipice of Darkness.  You may remember I didn’t give this game a particularly great review feeling it to be a little underwhelming and annoying.  So now for the second half of this purchase, Breath of Death VII (7).

This is a game that is purchasable on sale for the discount price of $0.99.  So the question here is, is this game worth a dollar?

Synopsis

Despite the name being “7″ this is not a franchise, it is a single game of which there are no others.  The name itself is a parody to this style of games often publishing 4-5 identical games in a very quick time.  Very often these franchises refuse to explain to players much of anything and just presume that a player has a background understanding in Final Fantasy, Breath of Fire, Megaman or any other mass franchise game.

The story begins innocently enough with the dropping of the A-Bomb.  Mankind is destroyed.  However the undead rebuild society and life continues as we know it.  Randomly we are brought to “Dem the Skeleton” who is a silent protagonist who can think but cannot speak.  He walks to a town where he meets a girl named Sara who is not only a mind reader but also recruits Dem to help her discover ruins.

From here the game takes the formulaic retro RPG format of continuing on a non-sensical random journey with no real story line.  Much like Precipice of Darkness the entire game is designed in such a way to make fun of retro RPGs that people seem to love for some reason.

Fight encounters are random.  This means as you move from space to space any space can randomly occupy a monster to fight.

The fight format involves selecting your moves and their targets.  After each round of battle you will get to select again.  However after every round the enemies become 10% stronger.  This means that tactics involving soaking damage and healing just do not work.

Every time you make an attack you build up a combo.  The idea is to continue chaining combos and then using a giant powerful combo breaking move to inflict serious damage.

The gear is the game is flat upgrade/downgrade.  There are is one armor slot and one weapon slot, very simple.

After gaining so much experience you get generic stat upgrades that make you stronger and able to take more hits.  You also get a single choosable upgrade that come in an “A” or “B” package.  Sometimes they are modifications to abilities and sometimes they are base stat upgrades.

The graphics style is 8-bit classic, so don’t expect anything flavorful from this game.  Everything is designed to look as much like Dragon Warrior as humanly possible.

There are tones of ‘in’ jokes designed for people who have played these games.  One of the first ones is in fact a joke about how many chests you will never ever unlock in the game.

Strengths

  • Simple UI
  • No Hand Holding

The UI to the game is insanely simple.  You will load this game up and you will understand what everything is for.  So many of these retro games try to be so obscure that they end up creating combat systems that simply do not make sense.

Boss fights can get scary when their power increases by 10% every turn

Boss fights can get scary when their power increases by 10% every turn

The game also has a total lack of hand holding, something that is common in modern RPGs.  In modern RPGs hand holding is often needed because the world is so massive.  In this style of game there is no need for hand holding  people should be able to rely on third party information from NPCs and the over world alone.

Weaknesses

  • Not Really Funny
  • Angering Combat System

There’s always that awkward moment when a game parodying retro games tries to be funny and everything about it falls flat.  This is the second game from Zeboyd I’ve played that really was not that funny.  I think it’s time for them to stop making fun of franchises (poorly) and start making some real franchises of their own.

The world is designed to look like Dragon Warrior or Final Fantasy

The world is designed to look like Dragon Warrior or Final Fantasy

The combat system in the game is very frustrating to work with.  The combos system is nice but breaks with the fact that healing is a combo breaking spell.  This means in battles in which you have your HEALER CLASS healing (because she does nothing else) every single round battles will take a long time and the enemies will eventually overwhelm you with powerful attacks.  Honestly with a 10% increase in damage per turn who thought it was wise to even have a healer in the game period.

Concluding Thoughts

I think missing from Zeboyd Games’ push into retro titles is that they really miss what was awesome about retro games.  I’d like to take this time to list out the things I feel that are awesome about retro games:

  • Great Story
  • Interesting Characters
  • Simple Combat
  • Elements of Discovery (Easter eggs)
  • Challenges

I think the developers really miss out on the things that people love in retro games and instead made a game that had a retro feel in hopes that people would like it.  The real truth is retro games were good because that’s what we had.  If someone could make a fantastic game it doesn’t need to have that retro feel, it’s just an extra.