Archive for the Terrible Games Category

Terrible Games #11: Leviathan: Warships

Posted in Reviews, Strategy Reviews, Terrible Games with tags , , , on May 8, 2013 by troublmaker

So upon loading up this game I get a little menu that pops up.  I decide to click on input and see what the controls are:

levaithaninput

Well it turns out they are blank…. this probably won’t go well.

Next on the list of OMFG THIS GAME SUCKS I get to see this:

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How could I be so foolish, you ask.  How could I not know this game was created by the single worst publisher on the face of the Earth, Paradox Interactive.

Paradox has their army of Euro nerds constantly defending them because some of their games are playable.  My response is Sword of the Stars 2, Gettysburg: Armored Warfare,

But this game is developed by Pisces Interactive, a studio I have never heard about.  So maybe I’ll give them one shot and then never play again.  They also made a pretty sexy trailer for this game.

So after getting past this I get to a user login screen…

Leviathan 2013-04-30 08-45-36-61

Now maybe someone can explain why a $10 game needs a user login screen to me.  On top of that they want to register my email so they can send it off to all the hackers.  More than likely it is for future Paradox product information that I have no interest in. AND they want me to confirm with a validation code.  There is no copy and paste feature here so I have to alt tab constantly in order to get this thing inserted.

Okay so none of this has to do with core gameplay, it has to do with dodgey DRM related practices that make this whole process as obtuse for gamers as humanly possible, thanks Paradox.

You start off being prompted do you wish to play the tutorial, the answer for this kind of game is always, NO, I don’t… but I will anyway… in case it’s actually complicated… but it won’t be.

So upon clicking on tutorial it leads me to this screen:

Leviathan 2013-04-30 08-49-46-00

Unfortunately all the buttons are greyed out and nothing can be selected…. I restart the game hoping I’ll actually get to play.  So I load it up and it gets stuck on here:

paradoxinteractive

And it gets stuck here.  Yes Paradox we are aware you make shitty games.

So 30 minutes into gameplay and I haven’t played a game yet.  It continues to freeze up at various phases.

So after this is all done I can finally play the game, yay.

So you control a fleet (one ship is a fleet!) of ships.  Each ship when you click on it will display it weapons.  Each weapon has an aiming direction.  So the portside guns can only fire portside, the broadside guns only fire broadside, the forward guns only fire forward and the aft (rear) guns only fire behind you.  This means that in combat you will need to rotate your ship around a bit to fire off multiple guns.  Alternatively if your opponent moves around you, you will fire off guns.

The guns do fire off automatically and the only point in choosing what to fire upon might be so that you hit one ship over another. But since you are fire to a region instead of at a ship you are most likely almost always going to miss because except for AI, no one just sits in position… unless their rotor is down.

For funzies you’ve been given a force field you can deploy on one of the four flanks of your ship.  It lasts one turn and can soak all the damage.  It has a cooldown and can be used about every three turns, once again for funzies.

Other funzie features include invisible mines and stealth.

Navigation is controlled by dragging a green arrow to go forward or a orange arrow to go backwards.

Both players do their turns simultaneously.  This can be compared to a turn based game like Civilization in which both players go one after the other.  This format wouldn’t work well because it would mean whoever goes first gains a serious advantage… except they don’t since guns all fire automatically anyway.  The downside is that the actual strategic elements of turn based combat get ruined and truthfully this game could have just been done in real time combat.

So the game has a 3 mission tutorial in which you go through the painstakingly simple gameplay and a 9-mission campaign.

The 9-mission campaign is really hard.  I mean really really hard.

Turn based games are known for having insanely hard campaigns, but this one is super hard.  It almost feels like you need a second player there because of how hard it is.  Which you can do, co-op campaigns.  Unfortunately just not enough people play this game to do this.

On the plus side the game is cross-platform between iOS, cellphones, and PC.  On the downside the games actually take too long to be a very good iOS game.  The multiplayer lobby must be confusing on the iOS side because any time I get in one I sit there with Ready clicked for about 30 minutes and then nothing ever happens.

Turn based combat just got sexy

Turn based combat just got sexy

There’s also something REALLY weird about the actual lobbies.  I was able to start up no less than 14 lobbies simultaneously until I realized that I had to individually “Discard” each game.  Once again I think this is something for the app side but it just doesn’t make sense on the PC side of things.

I think this is another terrible Paradox Interactive game and no one should buy it on the PC.

As for the tablet and smartphone.

I wanted to see if this game was available on Blackberry and it is in fact not.  Overwhelmingly smart phone and tablet apps are super expensive for what you get.  Angry Pigs (that’s all Blackberry has) cost about $10.

Unfortunately one of the odd features of the game is an always on DRM.  This normally doesn’t have any effect on me because I have great Internet but I could see how this might be a problem for tablet and cellphone owners who pay tooth and nail for bandwidth.

But like I said, had I not had great Internet… I wouldn’t have noticed it.

So one day my Internet was particularly slow, my provider was doing an upgrade on my service and strapped me with low quality Internet.  Boy was it ever noticeable.  Everything was slow.  Turns took forever because they had to be recorded online first (in single player). Shields seem to work forever or never.  There was even a weird glitch in which shields would block all four sides.

So I’m playing the campaign and suddenly this pops up:

Leviathan 2013-05-04 15-29-25-49

So no I do not recommend this game for PC, and I suspect it won’t work that much better on a tablet.

THE PARADOX BOYCOTT IS STILL ON!!!

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A Daft Review: Shootmania Storm

Posted in Reviews, Shooter Reviews, Terrible Games with tags , , on March 30, 2013 by troublmaker

Every now and then a game comes out that is so awful and so terrible you are lost for words.

Shootmania debuted in June presented by ultra-popular Youtuber Toby Turner and a representative from Ubisoft.  It was presented as an eSport platform.

They presented an eSports viewer that seemingly does not exist.  Upon death you get this odd little view where it is centered on the map.  You never seem to be able to follow people’s first person cams and generally get awful vision.

So right off the bat the game fails on what it is sold for, eSports.

But there comes more problems with the design.

#1. Two Hit Kill

Being two hit killed means that you die very quickly.  Without it regenerating the goal of the game becomes killing as many people as possible as opposed to preventing death.

Without a way to regenerate health in any way it removes the strategic element to being a shooter and emphasizes too much just randomly firing each other.

#2. Bad Map Designs

In a game where you have only two hits you would expect to have some completely awesome escape routes available.  Instead most maps lack a lot of walls and allow for you to be flanked too easily.

In my gameplay experience tunnels represented a problematic scenario.  Basically upon entering a tunnel it meant you could be targeted from two sides through a narrow corridor in which it was very easy for you to get hit.

It’s not like pushing someone into a tunnel is even a strategic move since it just opens yourself up to getting killed or having your kill stolen by someone else.

There’s also all sorts of odd triggers.  One can launch you in the air so that it’s just a little off of getting to where you want to go without specifically timing a jump.

Another makes you move super fast in which it runs you into a narrow corridor… once again no real strategic advantage there.  Possible that you could use it for running away… but it just allows you to run away while running into someone else.

#3. Customization

A big sell on this game is that you can build maps and eventually if maps become popular enough they can become official maps.

But besides this it’s amazing how little development went into customization of load outs. After playing for four hours I was given a global ranking, but no access to different weapons… just the same stupid rail gun.  If I played the 3v1 mode I’d get a rocket launcher.

It seems weird that a modern shooter would launch without having more than one stupid weapon.  And I do mean stupid.  It feels like you are just shooting people with laser dodgeballs with how little they shoot.

There are no grenades or secondary weapons.

It might as well just be Portal with how little options you have with your weapon.  But truthfully even the Portal Gun allowed you to do more than this.

Overall I feel the game is priced appropriately because there really isn’t much to this game.  If the mega game producer Ubisoft wasn’t behind this it wouldn’t have any sales or any fans.  It’s a game no one asked for… and no one will be playing after a month.

Telltale Games Review #3: Telltale Texas Hold’Em

Posted in Reviews, Telltale Reviews, Terrible Games with tags , on February 8, 2013 by troublmaker

When I purchased the entire Telltale Games library off of Steam I received this game as well.  I adamantly installed it thinking… wonder what kind of twist Telltale would put on Texas Holdem.

As it turns out…. none.

There is one button “Start Tournament.”  There are no options to adjust difficulty or who you play.

You always play against the same four people.

So let’s introduce our players!

We have the OLD GAY GUY!

poker 2013-01-08 13-20-11-33

We have the CAT BURGLAR!

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WE have the SURFER DUDE!

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And we have GRANDMA! (her name is literally grandma).

poker 2013-01-08 13-19-24-04

And our final player is you “THE PLAYER!”

Yeah the game is so low tech you can’t even name your own player he is just forever called by the announcer by the name “THE PLAYER” for all of time.

Texas Holdem has some basic rules.

Each player gets two cards.

A round of betting occurs.

The dealer lays down three community cards.

A round of betting occurs.

The dealer adds one more community card.

A round of betting occurs.

The dealer lays down a final community card.

Final round of betting.

With the community cards you need to make the best poker hand with your two cards and the community cards to form a five-card hand.  If you live under a rock and don’t know poker hands (or you have boobs) follow this link.

Before each play each character will say something annoying, you quickly learn to skip their annoying dialogue.

Once a player is out of chips they are eliminated.  The goal is to eliminate everyone.  Once everyone is eliminated… you can start over from the beginning.  Yeah there’s actually no getting around it, the game is worth one play of which it took me only 20 minutes from start to finish.

Overall this game is very bad and I would avoid it at all costs.  Gambling games require a sense of continuity and advancement, something this game lacks.  It’s not fun, it’s short, and there’s nothing significantly different about this game.

In short,

Don’t buy it

THUMBS DOWN!!!

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Terrible Games #10: X, X2, X3, X-Tension, and X Beyond the Frontier

Posted in Reviews, Simulator Reviews, Terrible Games with tags , on January 28, 2013 by troublmaker

For the purpose of clarity and time consumption it is important to group the entire series of this game into one giant review.

After downloading each of these games and playing them I found all of them to be uniquely terrible.

To be fair these games are a decade old and represent an age long past.

But that is no excuse I say, nigh none at all.

The kind of terribleness I expect from a 10-year old game come from their clunky controls, crappy polygon based graphics.

All the other problems with this game can be blamed on the game itself.

To start the concept of the game is sort of all mixed up in such a way that just doesn’t work.

It’s a first person space simulator, in which you run a space business, build up a ship and attack various empires.

Much like Grand Theft Auto upon attacking various empires their reputation with them decreases and you are unable to do business with them.

Unlike Grand Theft Auto it doesn’t really make sense as there’s no real sense of progression to a boss.

The game even pats itself on the back by calling itself a sandbox adventure in which there is no story!  No story except for the 15 minute video that loads up every time.

I find the odd thing about this series of games is that they just kept doing the same crappy thing over and over.  There was no attempt to improve the game and they kept doing the same sorry old format over and over.

When I went to the Steam page for this game it was described as “Strategy” and “Simulation.”

When you look at the videos and screen shots you are given generic atmosphere renderings that give you no idea of what exactly this game is.

I sunk 3 hours into playing the game and after thoroughly reading all of the tips (which don’t help) I gave up on even trying to dock.  I then went to try and fire at people… and the bullets seemed to just go through people.  Or maybe those are lasers.

The game was seemingly broken back in 2002 and went back on sale in 2011.

Terrible Games #9: Risen 2 – Dark Water

Posted in Reviews, RPG Reviews, Terrible Games with tags , , on December 23, 2012 by troublmaker

When I installed this game I intended to review it for a Steam sale… but that’s just never going to happen, it’s just not high quality enough to get a comprehensive review.  No let’s go over my experience with Risen 2 – Dark Water.

Upon loading up the game I turn on gamepad support and I didn’t realize that the game would become ten times harder by doing this.  The controls are absolutely atrocious with a gamepad.  Things run at you which you absolutely cannot dodge in any conceivable way and you die, all because the controls are wonky and not well thought out.

risen2 2012-12-17 18-18-30-59So this means I die a lot, and I mean a lot… by everything.

The difference between maximum graphics and bottom graphics is barely noticeable.    For the fun of the viewer I have taken various screenshots of this game at various resolutions.  As the reader you can try and figure out which ones are maximum graphics, which ones are medium and which ones are low.  If you can figure it out… you are a better man than me.

So the story starts off with you being a Spanish Conquistador on some random location when a random friend of yours from the last game shows up, she’s a girl with boobs… that’s mostly all that seems to matter.

risen2 2012-12-17 17-22-13-92She becomes your side kick and will either get in your way or leave you to die to the various hogs, monkeys, and butterflies you will be dying to.

The first thing you notice about the game is that there is no mini-map and there is no map period.  As it turns out you have to purchase a map in order to have a map.  There is a feature in the game that places a tracker beacon on where you have to go…. but without a map you can never actually find that tracker beacon.

Worst yet, it’s not all that clear where to buy this map or how much it costs.  More on ‘costs’ later.

As you venture beyond this opening tutorial area you will notice some really shady things.  The very first thing you are encouraged to do is to be immoral and steal.  So you are introduced to the game’s stealth mechanics.  You hit a button and you crouch and suddenly you can steal whatever you want with no real vision control like most games.

Now I had just gotten back from watching The Hobbit and dearly was inspired to play an RPG game and become a burglar class.  I thought why not play Risen 2, as long as it has a stealth class.

So I threw all of my points into cunning, the stealth tree.  Well what a mistake that was.  As it turns out you cannot sneak up on anything or anyone without being caught.  The second you get into attack range of anything at all they immediately jump you and kill you…. because you die a lot in this game.

Even though the very first mechanic you are introduced to in the entire game is stealing… it is the only mechanic you will never want to invest points into because for at least the very beginning of the game it is largely useless.

risen2 2012-12-17 18-01-03-01

As well the leveling system is kind of wonky.  You are not rewarded for doing everything, only for fighting.  So obviously a smart person would only invest in fighting skills.  You gain an experience type resource which you can invest into the talent trees and get skills from them.  I mean I can’t imagine a situation in which being a persuasive speaker is going to help me beat this frigging monkey I’m trying to deal with.  Yes these skills unlock new quests and new conversations…. but if you unlock them it makes it that much harder to progress through the game.

Don’t expect it to be like Fallout: New Vegas where if you max out your social tree you don’t have to face the last boss, it ends up being completely useless.

Let’s talk about difficulty settings.

In a good game Easy is designed to be a snorefest playthrough.

Normal is designed to be a moderate challenge but still relatively easy.

Hard is designed to be taxing and require a lot of skill.

I immediately had to toss this game on easy because this game’s easy is apparently on par with other game’s hard difficulty.  It’s not even worth trying to play on hard…. because it goes nowhere.

Did I mention the combat sucks?  Yes this is in large part because of the costs in the game.  Every skill costs MONEY to learn… as if it was World of Warcraft.  Not only does it cost money but it costs A LOT OF MONEY.  I spent the first two hours of the game running around collecting seashells so I could cash them in to get a parry skill so that I wouldn’t get owned by monkeys anymore.

Of course that didn’t stop me from getting owned by boars.

risen2 2012-12-17 18-14-59-90Did I mention health bars do not regenerate on their own?  Yes the stuff I was running around to gather in hope of selling is also a resource you need to regenerate your hit points with.  This means that had I run into anything at all I’d immediately be set back.

The random encounters are very punishing in a game in which your health does not regenerate on your own.  You could be walking heading out to kill off some jaguars when someone jumps you and you are forced to lose most of your health bar to them.

In combat you will spend a lot of time in your menus selecting random foods you just picked up to regenerate health.

Overall this is probably the worst RPG I’ve ever played… and I’ve played Dragon Warrior 3.

Avoid this game at all costs, it will cause you nothing but suffering and misery.  Just pay the extra $10 and get Skyrim…..

Oh, and Merry Christmas

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