Archive for steam

Steam Sales Review #51: Disciple 3 Renaissance

Posted in Reviews, Steam Sales Series, Strategy Reviews with tags , , on May 16, 2013 by troublmaker

Without knowing what Disciple 1 or 2 was or reading any review or even bothering to look at the images on the Steam page I for whatever reason purchased this game.

As it turns out Disciple 3 Renaissance is a turn based 4x type game with turn based combat with middle earth (high elf) type armies.

In fact it’s not even remotely close to what I thought it might be (an RPG) it turns out to be a part of the one genre I can’t stand to play.

If this game is like one it is like the incredibly popular Heroes of Might and Magic series which as of writing this is on their sixth installment (over 30 years keep in mind).

So these games work like this.  In an overworld you get resources to build up armies.  Your armies move around the map taking over territories that will give more resources.  You face off against in a hexablock based battlefield in which you need to use the roles of your units to beat out your opponent.

Each block can be hit from six directions.  So it becomes important to create flanks and protect weaker heroes.  As well there is a cover system in which your heroes will take reduced damage from ranged attacks if behind someone.

This kind of game features overworld magic in which you can use a magic resource to damage an enemy army before you engage them.  This is used to give serious advantages in combat.

In the overworld management often you are building structures to help boost the gathering of some sort of resource or creating structures to build various units.

The game feature your leaders who often play some epic role like a rogue, warrior, healer, or mage leading a band of various class types.  Each hero class unit gains experience which they can sink into attributes of their choice.

This game features four campaigns.  A short tutorial campaign, an Empire (human) campaign, a dark lords type campaign, and an elven campaign.  The four campaigns combined will amount to about 40 hours of gameplay, not too shabby.

On the plus side this series does have a fairly good story.  Obviously if you hate high fantasy you will hate this.  But it does make an effort to tell the events of a single story from three different view points.  This is a very strong feature for this genre.

But like I said, I really don’t like this genre period.

I’m not entirely sure why this game was called “Renaissance” when it has little or nothing to do with the Renaissance period.  There was nothing in this game to hook you in, it’s sort of just the same stuff.

Make sure to not add this game to your bucket list because it simply doesn’t do enough to attract people to this genre.

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How Long Will Steam be Relevant?

Posted in Blog Entry, Commentary with tags , , on April 3, 2013 by troublmaker

I remember thinking that Microsoft Instant Messenger would last forever.

It goes back even further than that I suppose.  When IRC was out I just didn’t see how anything could compete with this mass chatroom format, then messenger wiped them out.

Microsoft’s Live Messenger became so dominant that it wiped out all of the messenger competition.

But as it ended up Facebook wiped out Live Messenger.  It was a year ago I logged on and noticed no one was around.  I deleted Messenger that day.  The day after I received an email from Microsoft telling me that they merged my account with Skype and would discontinue their messenger service.

Facebook was successful in connecting the whole of the internet together and it was also successful in linking up all games, tablets, cell phones, and even televisions.  It was a successful platform that dominated social media.  Of course, Facebook could be wiped out eventually too.

Which got me to thinking, how long will it be before Steam stops being relevant?

Steam was the first digital distribution service for video games.  It initially became popular for two main reasons.

The first is that Valve makes really great games and they forced you to install the Steam DRM in order to purchase Half Life 2, Team Fortress 2, Counter-Strike: Source, Gary’s Mod and other of their DRM loaded super popular games.

The second reason is that because of Valve’s reputation for making outstanding games people have become very loyal to Valve and have stuck with Steam.

But signs that Steam is not alone have really shown their signs.

The first and most obvious is Electronic Arts’ Origin platform.  A lot of people compare this to an indie developer and a big giant corporate evil developer.

But let’s think about it a different way.

Electronic Arts is a huge publisher that puts out tones of great titles every year.  Last year we saw Mass Effect 3 and Battlefield 3 launch as an Origin exclusive (on PC).  Those are two massive games.  To compete Valve produced… nothing.

This year Origin exclusives include Sim City and Crysis 3.  Crysis is one of the best selling game series of all time.  Sim City will be the highest selling game of 2013.

Whether you love or hate Electronic Arts the fact is they are putting out huge AAA titles that are actually good and that people actually play.  They are games that require the Origin platform to play and as I’m writing this Origin hit its peak of traffic with over 1,000,000 users online.

Steam at its peak was 2,000,000 users.  Origin clearly has a long way but they have taken a huge bite out of Steam and might continue to.

Valve simply put, does not make games.  All Valve does these days is publish mods as stand alone games.

There last few titles include Counter Strike: Global Offensive, Left 4 Dead 2, Portal 2, DOTA2.

Counter Strike: Global Offensive as far as I can see is just a graphical update on the original game.

Left 4 Dead 2 is a sequel to Left 4 Dead, which was a popular mod of Half Life.

Portal 2 is the sequel to Portal.  This is actually a game a Valve employee made in his spare time and was released as a 1 hour game.  It is the only real game they’ve released in a long time.

DOTA 2 of course was “ripped off” from Warcraft 3 and it’s still in court the exact legal status of this game.  Surely it will go live, but to say Valve made it and has exclusive rights to it is laughable.  As we speak League of Legends is launching a mega campaign to crush this title.

Other than Portal, Valve has not released a meaningful title in years.  On top of this the only publishers they are getting to sign up for Steam only DRM are very small publishers like Focus Home Interactive  and Paradox Studios.

To be fair Bethesda does all their work through Valve.  They are a major publisher and they do release a game once every 2-3 years that shatters records every time.

That’s being fair.

But the fact that all of the Bethesda’s of the world are doing without Steam is becoming kind of bothersome.

Steam, like Facebook, is trying new things to try and stay meaningful and stay ahead of the game.  The goal of their current developments is to offer enough tools to publishers that they will accept the Steam only DRM and not go to other digital distributors.

The Steam Workshop is one of the big grabs for developers.  By hooking their game up to Steam and only Steam they can rent the Steam Workshop and inspire a modding community relatively cheaply.  For some games this makes a lot of sense and leads to sales.  ARMA 2 and Skyrim are the biggest benefactors of this to date.  But for other games, like Torchlight 2, largely get ignored.

There is also Steam Leaderboards which is relatively new.  This feature allows for smaller games to create global ratings based on performance.

The Market, which is still in beta, will eventually allow players to buy and sell things on a virtual market and make money.  Steam picks up a commission on every sale.  In the future it will probably be possible that other developers will be able to put their games on there and pick up the commissions.

The Greenlight Project is another attempt at staying relevant.  One of the big guiding forces that is stealing gamers away from traditional platforms is the massive Kickstarter indie market.  Basically a developer throws his game up on Kickstarter and asks for X number of dollars.  But he’s not really looking for X number of dollars, he’s actually looking for X number of players.  In truth most of the really great games on there could be funded through a legitimate publisher.

But that’s not how this profit model works.

They want to have people contribute to the game and work with them developing the game.  The game will spread through word of mouth and increase the total number of contributors.  In the end these small team projects have great room for success and can operate completely separate of any platform.  Most of these games are hosted on their own websites and allow you to download the game from their own servers.

By dipping their fingers into this pocket Valve is not actually looking to increase the quality of games that are available on Steam, but instead grab this unique user developer market that is emerging.

Greenlight if anything will keep Steam relevant in the future.

But for how long?

It has been 9 years since the release of Half Life 2.  No doubt if or when a Half Life 3 (or Half Life Episode 3) was to release it would peak interest in gamers.  But by comparison Electronic Arts is throwing out 2-3 AAA releases every single year as Origin exclusives and Ubisoft is creating 2-3 AAA releases every single year with UPlay.

It won’t be long before other people figure out they can do without Steam.

For those who think that the Steambox will save PC gaming and save Steam… think again.  The Steambox is just a platform that supports any client, a person can load Origin and Steam on it.  It is no different than how Facebook can appear on your cell phone…. however if Facebook were to venture into the hardware market it would be a nightmare.

Why Steambox Will Fail

Posted in Blog Entry, Fail Series with tags , , , on February 8, 2013 by troublmaker

About a year ago Valve started hinting at the idea that they were going to be getting into the console market.  They began hiring specialists dealing specifically with consoles to help them in building something.

At CES it was announced exactly what a Steambox would be.

Nicknamed ‘Piston” the Steambox would be a very small PC with controller slots.

The Steam “Big Game Mode” would launch on this console and a person would gain access to the Steam library.

Steam of course is the largest distribution service for games in the world with over 10,000 games in their library.

So when Valve announced they were making a console people fell in love with Valve all over again.

I should note this is because Valve is currently the “can do no wrong” people.  Even when they do wrong their fans portray it as a win.  The Free to Play transition of Team Fortress 2 should have come across as a huge spite to the people who paid for the game.  However it was not, people praised it.  When the same move happened to Gotham City Heroes people cried foul.

So here it is, why I believe the Steambox will inevitably fail.

It Exists

When we were introduced to the Steambox some people said, omg that’s amazing.  I however did not.

The Piston was a mini-PC with a mini-motherboard and interchangeable easily replaceable components.  Want a new video card?  You can add it, and it literally takes seconds.  As they show you simply slide the old one out and install the new one.

They of course do not talk about the complicated component balancing of PCs.  In order for you to upgrade your video card often you have to upgrade your power supply unit.  Then once you have your PSU in you might need a new motherboard to actually plug all this stuff in to.  On top of that these new higher line games might need more RAM.

All of these components of course would be more expensive in a micro format.

But here’s the thing, the Steambox already exists.  In fact, I own one… and you probably own one to.  It’s called a “PC.”  Now these “PCs” have been playing games for years and because of this the Steambox doesn’t exactly represent anything special.

Why oh why might a person want to buy a Steambox for $1000 when they can just go out and buy an equal value PC for $800.  On top of that for $800 the can also plug their computer into the TV and play video games with multiple controllers like on a console.

They are in fact not offering anything new here.  They are not bridging any gap that wasn’t already bridged.

Inconvenience

When the king of PC himself, Bill Gates, stepped into the console market it was kind of a shocker.  This was a guy who was developing support tools and advanced operating systems specifically for the PC.  He then went on to throw that all away and instead work with this new “Xbox” of his.

Bill Gates outlined a few things a modern console would need.  First was price.  He realized he would be making money off of games, so the price of the console would have to be quite low.  He even suggested that it would be necessary for Xbox to lose money every time someone buys them in hopes that the sales of games would make up for that cost.

He also outlined that this console would have to be competitive with the next generation of consoles.  In fact he indicated that it would have to be the best piece of hardware on the market, period.

Finally Bill Gates stated that this console (if to be successful) would have to be very convenient.  When he looked at existing consoles he found a lot of really weird operating system choices and inconveniences.  The most noticeable inconvenience at the time was how television screens were getting bigger, sofas were further away, but the cord length on a controller was still only long enough so that you’d have to be face to face with the TV.

So the Steambox will probably sell at least at cost.  It might sell a little above cost.  But it will be affordable in regards to the current generation of consoles.

The Steambox will probably also have the hardware similar to what the PS4 and The Next Xbox will have.

Where the Steambox fails on is convenience.  Steambox isn’t really beating these existing franchises on being convenient.

Both Sony and Microsoft have announced acquisition of cloud services and for streaming services for purchasing games.  Both developers have talked about how hard copies are a thing of the past.

This change means that console games will also be cheaper.  It could also potentially mean that all the games from older consoles might all become available… every single one of them.  This means that the gaming libraries for Xbox, PS4, and Nintendo are going to be huge.

But wait, Steambox is easily upgradeable!

This is really the convenience based thing that Valve has to sell… but it’s not really an important part of it.

Since the launch of Playstation video game developers have made console developers the leaders in video game development.  There are very few developers who actually make games better for PC than they might for console.

It’s really even inconvenient to worry about the hardware.  If console gamers really were to want this, they’d get a PC.

When you talk about the Steambox the people who are really excited about this are PC gamers who are used to swapping stuff out of their PCs.

If replaceable parts is to become a real thing Valve would need to market all the parts themselves to make sure they work.  This has an insanely high cost that just might not be worthwhile to them.

Remember that Valve only has a hand full of products.  They made Half-Life, Half-Life 2, Portal, Steam, Team Fortress, Counter-Strike…. and DOTA 2.  Those are a lot of big titles.

Compare that to Sony which is the largest distributor of home entertainment systems pre-Playstation and Microsoft whose CEO is the second wealthiest man in the world.

Valve will not be able to afford all of these parts.  It means that they will need a lot of partners to really make this work.

Valve Doesn’t Make Games

This is going to be the oddest thing I will ever say, but let’s put a little context to it.

Valve, doesn’t make games.  In fact Valve makes a game, period.  They rarely ever have more than one title launch a year.

Now keep in mind, their games are all big releases.  There has never been a Valve game that fails.  The Steam platform launched based on the PC launch exclusively of Half Life 2.

But, you cannot launch a console with the hopes of playing one game.  Xbox and Playstation both launch with about 5-6 exclusive titles that they really want to push to be their own.

Since this is supposed to integrate with Steam it means they cannot slap on a Steambox exclusive sticker.  It means that it will be available to anyone with a PC and available through any platform.

The only thing they CAN do is make it Steam exclusive.  But making it a Steam exclusive does not mean sales of Steamboxes.  It just means there’s an even better reason to own a PC…. that you’re not buying from Valve.

Valve is going to have a hard time trying to convince developers to not only develop games exclusively for the PC, but also releasing them only to Steam.

Bandwidth is cheap on the Internet and selling games on your website has proven to be highly profitable from indie developers.

All of the openness of this also breathes in another problem… whose to say someone else won’t do it for cheaper?  Imagine if you will a person begins selling black market steamboxes.  These contain similar software to the Steambox and link up to Steam… but Valve doesn’t own them.  Worst yet these blackmarket steamboxes can also link up to Origin.

The fact that anyone can already make a Steambox kind of proves that there is no market demand for one.

Steam’s Micro Test

Posted in Blog Entry, News with tags , , on December 13, 2012 by troublmaker

tf2I think by this point every single game developer out there has figured out that the way to make money is to sell small pieces of content for relatively small amounts of money.

On cell phones developers created very small casual games and sold them for $5.00 a piece.

In MMORPGs they learned to sell small upgrades and aesthetics improvements in cash shops.  The key is a currency that is not money… credits.

DLC has also been a means of micro transactions.  Games that do this well have actually sold the core game at a discount price and then split up large chunks of the game into DLC.

So now Steam is doing a little experiment with micro transactions… and it’s called the Steam Market.

In it’s beta format they are only selling Team Fortress 2 items.  With this model Steam adds a 15% fee on every buyer’s purchase.

At the moment the average price for an item is around 3 cents.  Obviously special edition items (earned through pre-ordering games) and rare hats are going for much higher.

Will this actually work?  Only time will tell.

Steam Sales Review: L.A. Noire

Posted in Adventure Reviews, Reviews, Steam Sales Series with tags , , on May 17, 2012 by troublmaker

I picked this bad boy up 50% off  ($10) as part of a Christmas sale.  I imagine this game will go on sale cheaper sooner rather than later.  It should also be noted that the studio that developed this game (Team Bondi) fell apart less than a two months before game launch so this means there is little-to-no bug fixing and there will be no future DLC support… despite the 2 minute login screen looking for DLC.

The closure was an odd one full of controversy.  The game took seven years to make and had over 200 developers working on it that were not credited in the game credits.  These were employees who were forced to work 12 hour days/7 days a week.  The studio was also losing tones of money and Rockstar Games fed them enough money to finish the game.  When Rockstar took the game for distribution and cut off Team Bondi the studio closed.

So that’s something.

Anyway.

The Brief: Noire Crime Flicks

One of the weird things in movies is how all at once there is a boom of similar movies.  In the 90s it was “teen” movies and disaster movies.  In the new millennium it is schtick comedies and superhero movies.  As you go further and further back you can see more and more odd fads.  My favorite odd fad was the influx of musicals and dancing movies (Dirty Dancing/Saturday Night Fever).  Out of these eras you usually only hear about a single big movie out of all of them.

Movies in the the noir film genre are around 1940-1950 and pretty much for this period every second movie was a crime drama.  You can see a resurgence of crime themes today with the massive number of cop comedy movies and massive number of crime drama television shows.

My father, who grew up during this era fondly remembers the film noire crime dramas and it is from him that I use as a primary source for this.

The film noir crime movies start off innocently enough as part of the ‘old format’ of cinema.  When you went to see a movie you were not just going to see a movie, you were going for an experience.  For your ticket price of five cents you did not just get one movie, you got a movie and a bunch of television shows.

During World War 2 (of which my father would have been 12 during) he fondly remembers going to the movies every week in hopes of seeing his father at the theater on the screen shown in one of the war updates that showed in the theater.

Following the war update was a 10-15 minute short film.  These short films would not be seen anywhere but in the theater for a one time show.  There were no repeats and no re-runs.  A lot of the allure of going to the theater was finishing the story from the last time.

Probably the most famous one was Flash Gordan which was re-made into a full feature motion picture (which no one liked), a cartoon in the 90s (which was great), a live action TV show in the 2000s (which sucked) and may be re-booted once again.

The other very popular short was criminal cases.  The name of the short was usually the name of the case and often had “The” in front of it such as “The Missing Van.”  At the end of each short was a cliffhanger.

It came to realization that people were going to movies not to watch the feature films but instead to watch the pre-show.  The pre-show today would be the same thing as commercials.  The only movie I can think of that people went to to watch a trailer was Wing Commander… for the life of me I can’t remember what amazing movie it was they had a trailer for.

In the late 40s to early 50s every second movie released was a detective black and white movie.  They were all thematically the same thing.  There is a very simple crime and upon further investigation it ends up not being as simple as one might see it.

It turns out too many of these movies came out.  People grew to hate these movies and suddenly you saw a total removal of the “movie experience” and the replacement of “a movie.”  The noire crime drama was replaced by the summer beach fad and crime would not return as a major theme until modern times.

But the modern crime drama is all DNA evidence and science and less about real police work.

Synopsis

Ever played Grand Theft Auto 4?  Of course you have, everyone has.  Ever thought to yourself “man I wish I wasn’t a criminal and instead of maxing a giant criminal empire I could be a good guy.”  Well no you probably haven’t thought that.  You probably haven’t thought that because that ‘niche’ is already adjusted by the majority of games.

The similarities between this game and Grand Theft Aura 4 are pretty clear and before I go into what makes this game great we’ll look at them.

Driving in this game is the same as Grand Theft Auto.  The only major difference is that cars follow traffic laws now so it is a little easier to navigate traffic.  In GTA4 when you broke traffic laws you had a bounty put on your head and crime levels escalating.  In this game it is a tax on your level experience an overall rating.

The combat system is roughly the same as GTA4.  The only major difference is that you can now use cover based combat.  Everything moves slower so you’re almost forced to use cover based combat.

There is also a melee combat system.  Unlike GTA4 instead of just swinging around a baseball bat you have to block, punch and grapple.

All of this stuff is just sort of the programming platform for the game.  The real game is in the criminal investigations.  The game uses real voice actors and real acting…Yeah that’s right, real acting.  It was a little weird to see Jeff Lewis from The Guild playing a drunker.

People actually LOOK like the actors who play them.  Team Bandi used facial recording techniques to get the actor gestures in performing the lines.

This allows for the main system of the game.  You will look around a crime scene for clues.  There are musical hints telling you if you are in proximity to clues or not.  After finding all the clues you have to interrogate witnesses to find extra information.  While in the examination there are facial and tone based clues to tell you whether a person is telling the truth, isn’t telling you everything (Doubt) or Lying.

Every right choice will help you in solving the case and also give you experience.  If you get too many wrong you will be brought down a totally different path and wrongfully accuse someone.

There are also side missions that will randomly appear.  These are optional but they will increase your experience… which in turn will give you more chances of ‘cheating’ cases.

The result of any incident will always bring you to a chase, a fight, a gunfight, or a car chase.  These are all linear encounters in which multiple tries will inevitably lead to the right result.

There are also some polish problems with traffic.  Instead of driving around cars will travel a short distance and then just vanish.

Strengths

  • Unique Gameplay
  • Amazing Cinematography
  • Tight Controls

The most potent part of this game is the fact that there is nothing else out there like it.  There are tones of criminal games out there and all of them could take a few tips from how this game does it.+  When you look at a crime scene you are putting together a picture of what happened and the main character will make comments to help you.  When you get to the witness you use the objects you find to try and get a statement out of a witness.

Every other crime game out there makes you rub objects together or has odd DNA based evidence.  That’s really boring.  Having people in a crime is great.

The real actors in the game paid off.  All of the interview scenes look amazing.  Even when the actor is trying to look suspicious you can tell it is acted well.  The settings are all amazing and every time you pass by a famous Los Angeles building you are given an opportunity to look at it close up.  If you are a mystery fan you are going to love the story style and how you are often tricked by good actors.

I think one of the greatest weaknesses of GTA series was controls.  GTA played off as like a really weak shooter or a really weak racing game.  LA Noire makes shooting accurate, driving less inconveniencing and conversations interactive.

Weaknesses

  • Cover Based Combat
  • Bad Pacing
  • No Further DLC

I can’t tell you how much I detest cover based combat.  It is the most boring thing in any game.  I know it’s supposed to be the new thing that they called “strategic combat.”  But honestly it is just boring.  You spend all of your time hiding behind a car and shooting.  I know this is realistic… but honestly who cares about realism in games?  I want the bullet to go where I target… that’s about it.

On the other hand I’m sure there is some jackass reviewer out there who would say “where is the cover based combat in a police game.”

A great game in the 90s was a pure game.  There was no need for a story it was just pure action.  As the ‘art of storytelling’ unfolded in games you saw games that did it well and games that did it poorly.  Final Fantasy 10 and Metal Gear Solid are great examples of games that did it poorly.

Story pacing in a game is important.  You want to keep your audience hooked in a story but you also want the audience to have something to do.  It is interactive media at its best.

This game has bad pacing.  You spend too much time watching and not enough time doing.  Most of the time when you are ‘doing’ it is just driving around the city.

A lot of times when you buy a game you want there to be support for it.  DLC doesn’t just mean paid DLC it also means support for the game.  You can get technical support from Rockstar Games but I will guarantee you that falling through the world six months after launch is something they will never fix.

To date the only DLC for the game is the Day 1 DLC released with the game.  It is unfortunate because this Day 1 DLC came with nine cases which kind of just went to show how great DLC could be for this game.  We also know that this day 1 DLC was originally apart of the game and was sliced off to make extra cash.  The studio that made this game vanished.

Concluding Thoughts

At $19.99 the game is a great deal.  But it is so cheap because you have to spend another $10 (putting it at $29.99).  It is my honest opinion even at the Team Bandi is dead liquidation price it is still a good deal.  But if this game ever goes on sale again definitely consider picking it up.

The sad truth about this game is that it acts as a reminder of simpler times.  It was a time when screen writers actually required talent in crafting a story.

Today we have Crime Scene Investigation (CSI), Law and Order (SPECIAL VICTIMS UNIT YO), Criminal Minds, and 90000 other crime investigation shows.  All of these involve simple protagonists who solve all murders in a lab.  It takes absolutely no skill as an author to write a crime show today because the plot will have nothing at all to do with the conclusion.

In a modern crime show the enemy can randomly show up at the end having never been introduced at all… and that’s mostly what happened.    In film noire all of the characters are thoroughly introduced and are designed in such a way that you (as an audience) are looking at faces and trying to figure out

It is a shame that nothing on TV or in the theater is good anymore and it is a crying shame that LA Noire has to remind us of that.

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