I intended to do all of the Red Faction’s in a series since they often get bundled together.
However I continued to find constant bug hurdles in Red Faction 2 to the point where I believe it is unplayable in it’s current format.
So I move on to Red Faction Guerrila to finish off the series.
Guerrila was made several years after during a time when a revolution was happening in hardware. As an end result there is a world of difference between Red Faction 2 and Red Faction Guerrila.
The Brief: The Red Faction
On Mars, The Ultuor Corporation rules. Earth is all but mined out and vast resources have been spent on establishing a Mars mining base.
Condition on this Mars base were rough as people continued to dig deeper and deeper. Under the planet were alien artifacts and as they dug deeper and deeper to magma digging routes slowly cut off.
The planet continued to over-mine and slowly run out of resources until many miners began to see these problems getting worse and worse.
As many revolted they formed an organization called ‘Red Faction.” Red Faction’s goal was to kick the UC off of Mars and create a home for themselves.
The path finding system in this game is simple and easy to follow… literally
With the revolts happening more and more people were encouraged to move to Mars to mine. They were promised luxuries and wages that the corporation had no intentions of paying.
The Red Faction were able to destroy the Ultuor Corporation’s position on Mars. Remnants of the Ultuor Corporation hid deep in the caves of Mars trying to hide all of their alien research that they were doing. They called themselves “The Marauders.”
With the Red Faction successfully defeating the Ultuor Corporation the Earth Defense Force (EDF) came to bring stability to Mars. They shut down the Red Faction and took control of all the sectors.
The Red Faction tried their old strategy of recruiting miners to rise up against them.
After a brief introduction you are introduced to the main character, Mason. Mason is a miner with an explosive’s license. His brother brings him to a scrap yard and shows him how to collect scrap which is more valuable than the ore on this planet.
After collecting ore your brother is killed by the EDF (Earth Defense Federation) and you are co-opted into Red Faction. From here the story line ends.
You are introduced to a grid map of seven zones that are under EDF control. You are told that you must liberate all seven sectors in order to finally push the EDF out.
You push the EDF out in a number of ways.
The most common way is to destroy their buildings. Building destroying is one of the more exciting parts of this game. The demolition physics are spot on with reality. Buildings have hit points and if you trigger explosives in the proper orders and at the right locations you will do more damage and make it fall down faster than you might have just randomly hitting it with your hammer.
The second way is to do missions in which you have to hit key objectives. These involve stealing vehicles, defending locations, and rescuing hostages.
Hammering down buildings is fun
A third way is to do raids with Red Faction personnel. These are simply having Red Faction personnel in a vehicle and attacking a location to secure it.
The game’s difficulty is decided in two ways. The first is a difficulty slider which indicates how much damage bullets do to you, Easy, Medium, and Hard.
The second difficulty is in whether or not you choose to do optional objectives. Optional objectives give you guerrillas to support you in your missions which without them, seem very impossible.
Random events will pop up in which you can completely optionally stop convoys and couriers to gain “morale” in the sector.
Morale causes people to rise up and aid you in your cause. Morale can be decreased by people who rise up against you dying, bonus if you kill them. Also every time you die you lose 10 morale. To compare you lose 1 morale for a guerrila dying.
The game is designed around co-op. However if you do not have a friend to play with you can just have your turrets auto fire on random targets.
I should mention the Destruction mode in the game. You can go into a mode in which you just destroy buildings and get a score based on how much you can destroy efficiently.
- Beautiful World
- Best Physics Engine Out There
- Casual Format
When you enter the game you find a world that is beautiful. Mars is a very red and brown planet and in previous games they showed this by being very… brown. In this world you see a multitude of colors and shaders in the sky and on the ground. If you like work from CryTek you will enjoy this work as well.
Red Faction was known as the game that introduced destroyable objects and environments that can be destroyed. Red Faction: Guerrila brings this to the max with clearly the best physics engine in any game possible. There is no wall you will run into in which your vehicle will just flop oddly. Everything about this game is precise and in tact. The Havok Physics has been heavily modified to suit THQ’s purposes.
Things just fall apart in perfect scientific manner
The game is designed in a casual format with short 5-10 minute adventures. Every single objective you do will take no more than 5 minutes. Having said that the game is about 8 hours worth of play time (excluding multiplayer). So to put this in perspective you are looking at between 50-100 adventures. This works very well for most players as a hardcore will just clear through objective to objective while a more casual player can cut themselves off easily.
- Tech Demo?
- No Plot
- No Grand Scale
When playing this although it was fun to play and very entertaining… it just felt like a tech demo. There was just a lot missing in the game and it just felt like everything was designed around showing off this phenomenal game engine. A lot of the weaknesses really revolve around this.
This building got in the way of my truck, so I took out the building
The identify of this tech demo is the total lack of a plot. You get a couple of cut scenes that sort of set up the conflict and then you are just thrown into this sandbox world in which you can do whatever you want. Most see GTA4 as being the most sandboxy game out there. However, even GTA4 has more story than this game. After conquering four zones I thought SOMETHING would happen but apparently nothing came of it.
I think the main problem with this is that there is no grand scale villains to this game. Most games have a central figure that you are after. In this one your brother is gunned down randomly by absolutely no one in particular and you’re randomly drafted into the Red Faction. It just didn’t feel all that great. I would think joining a revolution would have to feel epic at some point… this did not.
I think this game is a clear winner for fun and addictive gameplay. It’s a clear loser for anyone looking for a story or complicated RPG elements. As far as it goes Armageddon does a better job in both of those regards.
I think when this game came out it simply did not get the attention that it deserved and in a world where THQ games are going for cheap this game might get the credit it deserves as a real game changer.